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  2. Outer Wilds - Wikipedia

    en.wikipedia.org/wiki/Outer_Wilds

    Outer Wilds is set in a planetary system consisting of a sun orbited by a number of celestial bodies: the Hourglass Twins, a pair of planets orbiting each other with sand flowing from one to the other; Timber Hearth, a forested Earth-like planet that is the homeworld of the four-eyed Hearthian species; the Attlerock, a small rocky moon orbiting Timber Hearth; Brittle Hollow, a hollow planet ...

  3. Andrew Prahlow - Wikipedia

    en.wikipedia.org/wiki/Andrew_Prahlow

    Andrew Prahlow (born March 5, 1988, in Winter Park, Florida) is an American video game, film, and television composer based in Los Angeles, California. He is a BAFTA-nominated composer. [ 1 ] Prahlow is best known for his work on the action-adventure game Outer Wilds [ 2 ] and its expansion, Outer Wilds: Echoes of the Eye . [ 3 ]

  4. Annapurna Interactive - Wikipedia

    en.wikipedia.org/wiki/Annapurna_Interactive

    The company was founded as a division of Annapurna Pictures on December 1, 2016, as Annapurna's attempt to expand into the video game industry. The company's early staff was composed of existing Annapurna executives, producer Neale Hemrajani and Technology Head James Masi along with several video game veterans, including Nathan Gary, Deborah Mars, Hector Sanchez, and Jeff Legaspi, who had ...

  5. 'Outer Wilds' is coming to Nintendo Switch this summer - AOL

    www.aol.com/news/outer-wilds-nintendo-switch...

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  6. “Girls Gone Wild” Victims, Enemies and Employees ... - AOL

    www.aol.com/girls-gone-wild-victims-enemies...

    Girls Gone Wild: The Untold Story offers a behind-the-scenes look at the multi-million dollar franchise created by notorious film producer Joe Francis, in which young women were filmed exposing ...

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  8. Talk:Outer Wilds - Wikipedia

    en.wikipedia.org/wiki/Talk:Outer_Wilds

    That Outer Wilds didn't need an in-house engine but still needed to customize a lot of functionality still seems worth mentioning (e.g. in the Unity video, at 14:05, they talk about how spherical worlds are not something with much engine support, and at 1:56:50 where they talk about how EotE required them to implement a custom lighting system ...

  9. Wikipedia talk:Featured article candidates/Outer Wilds/archive1

    en.wikipedia.org/.../Outer_Wilds/archive1

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