Search results
Results from the WOW.Com Content Network
GPU and system chipset: 233 MHz "NV2A" ASIC. Co-developed by Microsoft and Nvidia and essentially a variant of Geforce 3 chips. Geometry engine: 115 million vertices per second, 125 million particles per second (peak) 4 pixel pipelines with 2 texture units each; Peak fillrate: Rendering fillrate: 932 megapixels per second (233 MHz × 4 pipelines)
The Xbox One is a home video game console developed by Microsoft.Announced in May 2013, it is the successor to Xbox 360 and the third console in the Xbox series.It was first released in North America, parts of Europe, Australia, and South America in November 2013 and in Japan, China, and other European countries in September 2014.
The system allows for the GPU to directly read data produced by the CPU without going to main memory. In this specific case of data streaming, called Xbox procedural synthesis (XPS), the CPU is effectively a data decompressor, generating geometry on-the-fly for consumption by the GPU 3D core. 105 million transistors [6] 8 render output units
The Xbox One's graphics processing unit has been increased, bumping the system's GPU from the original 800MHz clock-speed to 853MHz. The 6.62% increase was confirmed by corporate vice president ...
The Xbox is a home video game console manufactured by Microsoft that is the first installment in the Xbox series of video game consoles.It was released as Microsoft's first foray into the gaming console market on November 15, 2001, in North America, followed by Australia, Europe and Japan in 2002. [3]
In 2017, a derivative of the Jaguar microarchitecture was announced in the APU of Microsoft's Xbox One X (Project Scorpio) revision to the Xbox One. [26] The Project Scorpio APU is described as a 'customized' derivative of the Jaguar microarchitecture, utilizing eight cores clocked at 2.3 GHz. [27] [28]
The game enhancement descriptions as shown in Xbox One game packaging. Xbox One X enhanced (declaration) – Games that are said to be Xbox One X Enhanced offer one or more of the following benefits over non-Enhanced editions: Graphic enhancements; Additional visual effects; Higher framerate; Higher resolution (up to 4K, depending on the user's TV)
Previous GPU architectures implemented fixed-pipelines, i.e. there were distinct shader processors for each type of shader. TeraScale leverages many flexible shader processors which can be scheduled to process a variety of shader types, thereby significantly increasing GPU throughput (dependent on application instruction mix as noted below).