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  2. Pencil2D - Wikipedia

    en.wikipedia.org/wiki/Pencil2D

    It is used for making cartoons using traditional techniques (tracing drawings, onion skinning, etc), managing vector and bitmap drawings. With this animation software, the user can export files in its own native file format, as well exporting it as a sequence of images (PNG, JPEG, BMP, or TIFF) and also in a video file (AVI, MP4, WebM, GIF, or ...

  3. Traditional animation - Wikipedia

    en.wikipedia.org/wiki/Traditional_animation

    A simple example would be a scene with two characters on screen, one of which is talking and the other standing silently. Since the latter character is not moving, it can be displayed in this scene using only one drawing, on one cel, while multiple drawings on multiple cels are used to animate the speaking character.

  4. Box-drawing characters - Wikipedia

    en.wikipedia.org/wiki/Box-drawing_characters

    Box-drawing characters therefore typically only work well with monospaced fonts. In graphical user interfaces, these characters are much less useful as it is more simple and appropriate to draw lines and rectangles directly with graphical APIs. However, they are still useful for command-line interfaces and plaintext comments within source code.

  5. Carl Thomas Anderson - Wikipedia

    en.wikipedia.org/wiki/Carl_Thomas_Anderson

    The Ace of Cartoon Courses. For fun and profit learn to draw cartoons and comic strips. Amazingly simple system developed by Carl Anderson, famous contributor to The Saturday Evening Post, Collier's, Life, Judge, New York Journal, New York World and other leading publications, give complete instructions in drawing, cartooning, comic strip and ...

  6. Inbetweening - Wikipedia

    en.wikipedia.org/wiki/Inbetweening

    In large studios, a specialized inbetweener artist fills in the gaps between the key drawings. Only very fast movements require 24 drawings per second, which is referred to as animating "on ones". Most movements can be done with 12 drawings per second—called animating "on twos", drawing one out of every two frames.

  7. Drawing - Wikipedia

    en.wikipedia.org/wiki/Drawing

    Leonardo da Vinci's Vitruvian Man (c. 1485) Accademia, Venice. Drawing is a visual art that uses an instrument to mark paper or another two-dimensional surface. The instruments used to make a drawing are pencils, crayons, pens with inks, brushes with paints, or combinations of these, and in more modern times, computer styluses with graphics tablets or gamepads in VR drawing software.

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