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awesome is a dynamic window manager for the X Window System developed in the C and Lua programming languages. Lua is also used for configuring and extending the window manager. Its development began as a fork of dwm, though has differed considerably since. [4] It aims to be extremely small and fast, yet extensively customizable.
Awesome, a window manager, is written partly in Lua, also using it as its configuration file format; Blackmagic Fusion can be extended and automated through a comprehensive Lua API, as a faster alternative to the Python API. The Canon Hack Development Kit (CHDK), an open source firmware for Canon cameras, uses Lua as one of two scripting languages.
LuaJIT is a tracing just-in-time compiler for the Lua programming language. Mike Pall, a primary maintainer of the project had resigned in 2015, resorting only to occasional patching to the future 2.1 version.
ZeroBrane Studio is a lightweight open-source Lua IDE with code completion, syntax highlighting, code analyzer, live coding, and debugging support for Lua 5.1, Lua 5.2, Lua 5.3, Lua 5.4, LuaJIT, and other Lua engines.
LuaRocks allows installing Lua modules to standard Lua paths as well as to customized locations. For this reason, it is possible to use it to install extensions to any project that uses standard Lua modules, such as the Awesome window manager. Some projects, however, adopted LuaRocks as their recommended solution for managing extensions ...
Linux, macOS, Windows on Intel CPU [16] C/C++, DPC++, Fortran C [17] Yes [18] No No No Yes No Yes [19] Yes [19] No Yes Google JAX: Google 2018 Apache License 2.0: Yes Linux, macOS, Windows: Python: Python: Only on Linux No Yes No Yes Yes Keras: François Chollet 2015 MIT license: Yes Linux, macOS, Windows: Python: Python, R: Only if using ...
Allegro is a software library for video game development. [3] [4] [5] The functionality of the library includes support for basic 2D graphics, image manipulation, text output, audio output, MIDI music, input and timers, as well as additional routines for fixed-point and floating-point matrix arithmetic, Unicode strings, file system access, file manipulation, data files, and 3D graphics.
Memory debuggers work by monitoring memory access, allocations, and deallocation of memory. Many memory debuggers require applications to be recompiled with special dynamic memory allocation libraries, whose APIs are mostly compatible with conventional dynamic memory allocation libraries, or else use dynamic linking.
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