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C++ also provides constructors to initialize an object, but they are often not as convenient as the initializer list. However, C++03 allows initializer-lists only on structs and classes that conform to the Plain Old Data (POD) definition; C++11 extends initializer-lists, so they can be used for all classes including standard containers like std ...
The definition of aggregates was changed to explicitly exclude any class with member initializers; therefore, they are not allowed to use aggregate initialization. C++14 relaxes this restriction, [3] allowing aggregate initialization on such types. If the braced init list does not provide a value for that argument, the member initializer takes ...
Resource acquisition is initialization (RAII) [1] is a programming idiom [2] used in several object-oriented, statically typed programming languages to describe a particular language behavior. In RAII, holding a resource is a class invariant , and is tied to object lifetime .
The most vexing parse is a counterintuitive form of syntactic ambiguity resolution in the C++ programming language. In certain situations, the C++ grammar cannot distinguish between the creation of an object parameter and specification of a function's type. In those situations, the compiler is required to interpret the line as a function type ...
Dynamic initialization involves all object initialization done via a constructor or function call (unless the function is marked with constexpr, in C++11). The dynamic initialization order is defined as the order of declaration within the compilation unit (i.e. the same file).
The variadic template feature of C++ was designed by Douglas Gregor and Jaakko Järvi [1] [2] and was later standardized in C++11. Prior to C++11, templates (classes and functions) could only take a fixed number of arguments, which had to be specified when a template was first declared.
Object creation generally consists of memory allocation and initialization where initialization includes assigning values to fields and running initialization code. Object destruction generally consists of finalization (a.k.a. cleanup) and memory deallocation (a.k.a. free). These steps generally proceed in order as: allocate, initialize ...
Creation procedures can be explicitly invoked to re-initialize existing objects. Every effective (i.e., concrete or non-abstract) class must designate at least one creation procedure. Creation procedures must leave the newly initialized object in a state that satisfies the class invariant. [b]