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  2. Thieves' guild - Wikipedia

    en.wikipedia.org/wiki/Thieves'_guild

    The Thieves' Guild appears in all installments of the game, from the first game, The Elder Scrolls: Arena to the present releases. The Thieves' Guild is a joinable faction in-game. Quest for Glory series has a Thieves' Guild that the player can join, and plays a major role in completing the game, depending on the player's career path. The Guild ...

  3. Den of Thieves (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Den_of_Thieves_(Dungeons...

    Trenton Webb reviewed Den of Thieves for Arcane magazine, rating it a 6 out of 10 overall. [1] He commented that D&D has a long-standing crime problem. Not in any 'hang 'em high' Tory MP way, but in the fact that thieves' guilds have traditionally only popped up as two-dimensional plot devices that supply rent-a-rogues.

  4. Rogue (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Rogue_(Dungeons_&_Dragons)

    D&D fan Gary Switzer shared the idea for a thief class with Gary Gygax over the phone; [4] development was done in Switzer's roleplaying group, primarily by D. Daniel Wagner, one of the writers of The Manual of Aurania, the first non-TSR D&D supplement. [5] The thief was first published in the Game Players Newsletter #9 (June 1974).

  5. List of Thieves' World characters - Wikipedia

    en.wikipedia.org/wiki/List_of_Thieves'_World...

    The fictional shared universe of Thieves' World has many characters. This alphabetic list includes some characters who appear in the anthologies, the comics and the games. This alphabetic list includes some characters who appear in the anthologies, the comics and the games.

  6. Character class (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Character_class_(Dungeons...

    A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game.A character's capabilities, strengths, and weaknesses are largely defined by their class; choosing a class is one of the first steps a player takes to create a Dungeons & Dragons player character. [1]

  7. Thieves of Lankhmar - Wikipedia

    en.wikipedia.org/wiki/Thieves_of_Lankhmar

    Thieves of Lankhmar goes into detail on Lankhmar's powerful Thieves' Guild, and also provides background information on the government and legal system of Lankhmar, and suggestions for adventure scenarios for the thief class of characters.

  8. Alias (Forgotten Realms) - Wikipedia

    en.wikipedia.org/wiki/Alias_(Forgotten_Realms)

    The 'Fire Knives' were a thieves' guild which supplied finance for the magical operation. They were permitted to program Alias to attack anyone who sounded (or presumably, looked) like King Azoun IV of Cormyr; but this plot was spoiled when she heard Giogioni Wyvernspur impersonating Azoun at a wedding. Their name for Alias was 'Weapon'.

  9. List of Dragonlance novels - Wikipedia

    en.wikipedia.org/wiki/List_of_Dragonlance_novels

    The Thieves' Guild: Jeff Crook: December 2000: ISBN 0-7869-1681-8: Crossroads: The Messenger: Douglas Niles: February 2001: ISBN 0-7869-1571-4: Icewall: Downfall: Jean Rabe: March 2001: ISBN 0-7869-1814-4: Dhamon Saga/Dragons of a New Age: Dragons of a Lost Star: Margaret Weis and Tracy Hickman: April 2001: ISBN 0-7869-2706-2: The War of Souls ...