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In mathematics, specifically in elementary arithmetic and elementary algebra, given an equation between two fractions or rational expressions, one can cross-multiply to simplify the equation or determine the value of a variable. The method is also occasionally known as the "cross your heart" method because lines resembling a heart outline can ...
Another method of multiplication is called Toom–Cook or Toom-3. The Toom–Cook method splits each number to be multiplied into multiple parts. The Toom–Cook method is one of the generalizations of the Karatsuba method. A three-way Toom–Cook can do a size-3N multiplication for the cost of five size-N multiplications. This accelerates the ...
The criss-cross algorithm visits all 8 corners of the Klee–Minty cube in the worst case. It visits 3 additional corners on average. The Klee–Minty cube is a perturbation of the cube shown here. In mathematical optimization, the criss-cross algorithm is any of a family of algorithms for linear programming.
The complexity of an elementary function is equivalent to that of its inverse, since all elementary functions are analytic and hence invertible by means of Newton's method. In particular, if either exp {\displaystyle \exp } or log {\displaystyle \log } in the complex domain can be computed with some complexity, then that complexity is ...
Freivalds' algorithm (named after Rūsiņš Mārtiņš Freivalds) is a probabilistic randomized algorithm used to verify matrix multiplication. Given three n × n matrices A {\displaystyle A} , B {\displaystyle B} , and C {\displaystyle C} , a general problem is to verify whether A × B = C {\displaystyle A\times B=C} .
The variables corresponding to the columns of the identity matrix are called basic variables while the remaining variables are called nonbasic or free variables. If the values of the nonbasic variables are set to 0, then the values of the basic variables are easily obtained as entries in b {\displaystyle \mathbf {b} } and this solution is a ...
Karatsuba multiplication of az+b and cz+d (boxed), and 1234 and 567 with z=100. Magenta arrows denote multiplication, amber denotes addition, silver denotes subtraction and cyan denotes left shift. (A), (B) and (C) show recursion with z=10 to obtain intermediate values. The Karatsuba algorithm is a fast multiplication algorithm.
If for example PE(0,0) calculates in the first step, PE(0,1) chooses first. The selection of k := (i + j) mod n for PE(i,j) satisfies this constraint for the first step. In the first step we distribute the input matrices between the processors based on the previous rule.