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The Apple II had a large user base and was a popular game development platform in the 1970s and 1980s. There is a separate list of Apple IIGS games . There are currently 631 games on this list.
Single-player, 2-8 players multiplayer Dogfight is an aerial combat video game written by Bill Basham for the Apple II and published by Micro Lab in 1980. The game is a clone of Atari, Inc. 's 1975 arcade game Jet Fighter .
This is a list of Apple IIGS games. While backwards compatible for running most Apple II games, the Apple IIGS has a native 16-bit mode with support for graphics, sound, and animation capabilities that surpass the abilities of the earlier Apple II.
Sneakers is a fixed shooter video game for the Apple II written by Mark Turmell and published by Sirius Software in 1981. A version for Atari 8-bit computers was released the same year. Sneakers was Turmell's first published game.
Cavern Creatures is a vertically scrolling shooter for the Apple II written by Paul Lowrance and published by Datamost in 1983. [1] The title screen artwork is by Art Huff. The game is similar to the 1981 game Caverns of Mars for the Atari 8-bit computers .
Crossfire is a multidirectional shooter created by Jay Sullivan for the Apple II and published by On-Line Systems in 1981. [1] Using keyboard-based twin-stick shooter controls, the player maneuvers a ship in a grid-like maze. Versions with joystick-control use the stick for movement and switch to firing mode when the button is held down.
A.E. (sometimes shown unpunctuated as AE) is a fixed shooter written by Jun Wada and Makoto Horai for the Apple II and Atari 8-bit computers and published by Broderbund in 1982. Versions followed for the VIC-20 (1983) and MSX (1984).
The player earns points by shooting helicopters (5 points), paratroopers (2 points), jets (5 points), and bombs (25 points). Firing a shell costs the player one point, so if one is playing for score, there is an incentive to conserve ammo.