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The choice of a variable name should be mnemonic — that is, designed to indicate to the casual observer the intent of its use. One-character variable names should be avoided except for temporary "throwaway" variables. Common names for temporary variables are i, j, k, m, and n for integers; c, d, and e for characters. int i;
The scope of a variable is actually a property of the name of the variable, and the extent is a property of the storage location of the variable. These should not be confused with context (also called environment), which is a property of the program, and varies by point in the program's text or execution—see scope: an overview.
Local variables may have a lexical or dynamic scope, though lexical (static) scoping is far more common.In lexical scoping (or lexical scope; also called static scoping or static scope), if a variable name's scope is a certain block, then its scope is the program text of the block definition: within that block's text, the variable name exists, and is bound to the variable's value, but outside ...
Generally, var, var, or var is how variable names or other non-literal values to be interpreted by the reader are represented. The rest is literal code. Guillemets (« and ») enclose optional sections.
With named parameters, it is usually possible to provide the arguments in any order, since the parameter name attached to each argument identifies its purpose. This reduces the connascence between parts of the program. A few languages support named parameters but still require the arguments to be provided in a specific order.
Local variables are destroyed when the local block or function that they are declared in is closed. C++ destructors for local variables are called at the end of the object lifetime, allowing a discipline for automatic resource management termed RAII, which is widely used in C++. Member variables are created when the parent object is created.
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The C++ standard library is a collection of utilities that are shipped with C++ for use by any C++ programmer. It includes input and output, multi-threading, time, regular expressions, algorithms for common tasks, and less common ones (find, for_each, swap, etc.) and lists, maps and hash maps (and the equivalent for sets) and a class called vector that is a resizable array.