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A photo of the orange peel effect on a car door. Orange peel is a certain kind of finish that may develop on painted and cast surfaces. [1] The texture resembles the surface of the skin of an orange, hence the name "orange peel". Gloss paint sprayed on a smooth surface (such as the body of a car) should also dry into a smooth surface. However ...
Knockdown texture is a drywall finishing style. It is a mottled texture, it has more changes in textures than a simple flat finish, but less changes than orange peel, or popcorn, texture. Heavy knockdown applied with a spray hopper. Knockdown texture is created by watering down joint compound to a soupy consistency.
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ISO Standards Handbook – Technical drawings, a broad collection of all basic ISO drawing standards Vol.1 Technical drawings in general, ISBN 92-67-10370-9; Vol.2 Mechanical engineering drawings, construction drawings, drawing equipment, ISBN 92-67-10371-7; ISO 128 Technical drawings—General principles of presentation
The Goode homolosine projection, often called the "orange-peel projection" Orange peel (effect), a type of finish on painted or cast surfaces Orange peel effect, on a gramophone record; Orange peel colour, a shade of orange; Orange peel fungus (Aleuria aurantia) Peau d'orange (French for "skin of an orange"), describing anatomy with the ...
Popcorn ceiling texture. A popcorn ceiling, also known as a stipple ceiling or acoustic ceiling, is a ceiling with one of a variety of spray-on or paint-on treatments. [1] The bumpy surface is created by tiny particles of vermiculite or polystyrene, which gives the ceiling sound-deadening properties. Mixtures are available in fine, medium, and ...
Undimensioned drawings Y14.36M–1996: Surface texture symbols Y14.38–2007: Abbreviations and acronyms for use on drawings and related documents Y14.4M–1989: Pictorial drawing Y14.41–2003: Digital product definition data practices Y14.42–2002: Digital approval systems Y14.5–2018: Dimensioning and tolerancing Y14.5.1M–1994
Bump mapping [1] is a texture mapping technique in computer graphics for simulating bumps and wrinkles on the surface of an object. This is achieved by perturbing the surface normals of the object and using the perturbed normal during lighting calculations. The result is an apparently bumpy surface rather than a smooth surface, although the ...