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Superbrothers: Sword & Sworcery EP is an adventure and indie game created by Superbrothers and Capybara Games, with music by Jim Guthrie. It was initially released for iOS devices, with a version for Microsoft Windows via Steam coming later.
These were Sword World PC for the NEC PC-9801 in 1992, Sword World SFC for the Super Famicom in 1993, and Sword World SFC 2: Inishie no Kyojin Densetsu for the Super Famicom in 1994. [ 3 ] In 2009, Sword World 2.0 was released for the Nintendo DS handheld game console as a role-playing visual novel adventure game that attempts to simulate the ...
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Swordquest is a series of video games originally produced by Atari, Inc. in the 1980s as part of a contest, consisting of three finished games, Earthworld, Fireworld and Waterworld (with these titles occasionally appearing on cartridge labels and boxes with capitalized central Ws, e.g. EarthWorld), and a planned fourth game, Airworld.
Although he found combat quite easy and even fun, it failed to advance in challenge as he worked his way through the game; he wrote of the arcade-style combats, "they soon pale as you continuously fight the same opponents in the same locations." He did like the graphics, which he called "superb and offer a real flavour of Japan".
Sword Art Online: Hollow Realization (ソードアート・オンライン -ホロウ・リアリゼーション-, Sōdo Āto Onrain -Horō Riarizēshon-) is a video game developed by Aquria and published by Bandai Namco Entertainment for the PlayStation 4, PlayStation Vita, and Windows PC, based on the Japanese light novel series, Sword Art Online.
The game has over 100 recruitable characters which can be chosen to accompany the player in the game's dungeons. [9] Gameplay combines elements of a MMORPG—albeit in a simulated fashion as it is not an online game, [10] though it does include limited multiplayer via ad hoc for up to four players—as well as elements of a dating sim.
Lord of the Sword received mixed reviews from critics. Computer and Video Games gave it a 64% score. [5] The Games Machine gave the game a 58% score, remarking how the game's difficulty would have been nearly impossible if it weren't for the continue feature and that the gameplay itself was uninteresting. They also noted that the graphics ...