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In 2007, the studio debuted a new game engine, called Clausewitz Engine in Europa Universalis III. [10] Named after the Prussian general Carl von Clausewitz, the new engine is written in the C++ programming language and provides a 3D view of part or the totality of the world map, depending on the played game.
The Europa Universalis game (eventually named Europa Universalis: The Price of Power) was designed by Eivind Vetlesen of Aegir Games and has a solo mode by David Turczi. Jonathan Bolding of PC Gamer described a preview version as "something between a high player count Twilight Imperium and A Game of Thrones with a dash of Napoleon in Europe ".
Europa is a series of board wargames planned to cover combat over the entire European Theater of World War II at a scale that represents units from divisions down to battalions and game turns that represent two weeks of time.
Note: Northern Cyprus-controlled lands are included in the area figures, but population was not enumerated there. The UN Buffer Zone is included in both population and area figures. Akrotiri and Dhekelia are not included in the area figures, but non-military Cypriot citizens residing there were enumerated.
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Flag map of Cyprus but divided into Turkic Cyprus, The UN Buffer Zone, and Akrotiri and Dhekelia. Feel free to use it with permission :) Items portrayed in this file