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  2. Role-playing game theory - Wikipedia

    en.wikipedia.org/wiki/Role-playing_game_theory

    Role-playing game theory is the study of role-playing games (RPGs) as a social or artistic phenomenon, also known as ludology.RPG theories seek to understand what role-playing games are, how they function, and how the gaming process can be refined in order to improve the play experience and produce better game products.

  3. Recreational mathematics - Wikipedia

    en.wikipedia.org/wiki/Recreational_mathematics

    Some of the more well-known topics in recreational mathematics are Rubik's Cubes, magic squares, fractals, logic puzzles and mathematical chess problems, but this area of mathematics includes the aesthetics and culture of mathematics, peculiar or amusing stories and coincidences about mathematics, and the personal lives of mathematicians.

  4. Role-Playing Mastery - Wikipedia

    en.wikipedia.org/wiki/Role-Playing_Mastery

    Role-Playing Mastery, published in 1987 by TarcherPerigee, is a book about role-playing games that presents tactics and strategies, as well as procedures used during play, and also goes into detail on how game systems are constructed. [1]

  5. Transformative learning - Wikipedia

    en.wikipedia.org/wiki/Transformative_learning

    It is the role of the educator to promote discovery learning through the implementation of classroom methods such as learning contracts, group projects, role play, case studies, and simulations. These methods facilitate transformative learning by helping learners examine concepts in the context of their lives and analyze the justification of ...

  6. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The role of a gamified learning environment may be structured to provide an overarching narrative which functions as a context for all the learning activities. For example, a narrative might involve an impending zombie attack which can be fended off or a murder mystery which can be solved, ultimately, through the process of learning.

  7. AlphaGo - Wikipedia

    en.wikipedia.org/wiki/AlphaGo

    AlphaGo's playing style strongly favours greater probability of winning by fewer points over lesser probability of winning by more points. [19] Its strategy of maximising its probability of winning is distinct from what human players tend to do which is to maximise territorial gains, and explains some of its odd-looking moves. [ 67 ]

  8. Reading - Wikipedia

    en.wikipedia.org/wiki/Reading

    Reading is the process of taking in the sense or meaning of symbols, often specifically those of a written language, by means of sight or touch. [1] [2] [3] [4]For educators and researchers, reading is a multifaceted process involving such areas as word recognition, orthography (spelling), alphabetics, phonics, phonemic awareness, vocabulary, comprehension, fluency, and motivation.