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Queuing delay – time the packet spends in routing queues; Transmission delay – time it takes to push the packet's bits onto the link; Propagation delay – time for a signal to propagate through the media; A certain minimum level of delay is experienced by signals due to the time it takes to transmit a packet serially through a link.
Paping (pronounced pah ping) is a computer network administration utility used to test the reachability of a host on an Internet Protocol (TCP/IP) network and to measure the time it takes to connect to a specified port. The name is a play on the word ping, another computer network administration utility.
My traceroute, originally named Matt's traceroute (MTR), is a computer program that combines the functions of the traceroute and ping programs in one network diagnostic tool. [ 2 ] MTR probes routers on the route path by limiting the number of hops individual packets may traverse, and listening to responses of their expiry.
ping is a computer network administration software utility used to test the reachability of a host on an Internet Protocol (IP) network. It is available in a wide range of operating systems – including most embedded network administration software.
Linux, Windows, macOS, Android Dynamic binary instrumentation system that allows users to create custom program analysis tools. Proprietary but free for non-commercial use Rational PurifyPlus: AIX, Linux, Solaris, Windows Performance profiling tool, memory debugger and code coverage tool. Proprietary Scalasca: Linux C/C++, Fortran Parallel ...
In computer networking, the interpacket gap (IPG), also known as interframe spacing, or interframe gap (IFG), is a pause which may be required between network packets or network frames.
The PathPing command is a command-line network utility included in Windows NT operating systems since Windows 2000 that combines the functionality of ping with that of tracert. [1] It is used to locate spots that have network latency and network loss.
Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag, as it is known in gaming circles, refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games. [1]