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  2. Playing History 2 - Slave Trade - Wikipedia

    en.wikipedia.org/wiki/Playing_History_2_-_Slave...

    Playing History 2 - Slave Trade is a game developed and published by Serious Games Interactive, and released on September 13, 2013, for Windows and Mac OS X on the Steam platform. The game is intended to be an “ edutainment ” experience, teaching players about the Atlantic slave trade .

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  4. List of historical video games - Wikipedia

    en.wikipedia.org/wiki/List_of_historical_video_games

    The game progresses through various historical campaigns, allowing players to upgrade and manage their troops while fighting in battles inspired by ancient history. 0 A.D. 2018: 500 BC – 1 AD, 1 – 500 AD: A free, open-source real-time strategy game that covers ancient civilizations from 500 BC to 500 AD.

  5. List of Trivial Pursuit editions - Wikipedia

    en.wikipedia.org/wiki/List_of_Trivial_Pursuit...

    Each mini game contained 20 game cards - 10 cards for adults and 10 cards for children, 1 die, 2 scorecards, and a set of rules. These were part of a promotion, either attached to a different product or a mail-in submission.

  6. Math Blaster! - Wikipedia

    en.wikipedia.org/wiki/Math_Blaster!

    Math Blaster! is a 1983 educational video game, and the first entry in the "Math Blaster" series within the Blaster Learning System created by Davidson & Associates. The game was developed by former educator Jan Davidson. [2] It would be revised and ported to newer hardware and operating systems, with enhanced versions rebranded as Math Blaster ...

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  8. Category:Historical simulation games - Wikipedia

    en.wikipedia.org/wiki/Category:Historical...

    Help; Learn to edit; Community portal; Recent changes; Upload file; Special pages

  9. Gamemaster (board game series) - Wikipedia

    en.wikipedia.org/wiki/Gamemaster_(board_game_series)

    The Gamemaster Series of board games consists of five war simulation games released by the game company Milton Bradley beginning in 1984. The games were not developed "in-house" by Milton Bradley, with each game initially published in limited runs by smaller game publishers in the early 1980s before their rights were acquired by Milton Bradley.