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Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).
Fallout is a media franchise of post-apocalyptic role-playing video games created by Tim Cain and Leonard Boyarsky, [1] [2] at Interplay Entertainment.The series is largely set during the first half of the 3rd millennium, following a devastating nuclear war between China and the United States, with an atompunk retrofuturistic setting and artwork influenced by the post-war culture of the 1950s ...
Fallout was a commercial success, selling more than half a million copies worldwide. Often listed among the greatest video games of all time, Fallout has been credited for renewing consumer interest in the role-playing video game genre. It spawned the widely successful Fallout series, the rights to which were purchased in 2007 by Bethesda ...
War Thunder is a 2013 free-to-play vehicular combat multiplayer video game produced by Gaijin Entertainment for Microsoft Windows, macOS, Linux, PlayStation 4, Xbox One, PlayStation 5, Xbox Series X/S, Oculus, and Vive.
Game balance is a branch of game design with the intention of improving gameplay and user experience by balancing difficulty and fairness. Game balance consists of adjusting rewards, challenges, and/or elements of a game to create the intended player experience.
Fallout 4 VR was released as a stand-alone game on December 4, 2017, for PC on the HTC Vive platform. [51] A performance update for the PlayStation 4 and Xbox One versions, allowing higher frame rates and 4K resolution support when played on PlayStation 5 and Xbox Series X/S, was announced in December 2022. [52]
Fallout 76 is an action role-playing game that can be played from either a first-person or third-person perspective. [3]: 10 Set in the Appalachian region of West Virginia, the player controls a character who leaves a fallout shelter 25 years after a nuclear war left much of the United States decimated. [4]
Critics enjoyed the game's extension of the Fallout universe, the core gameplay, and its visual style. Common criticisms included the game's lack of depth, its use of microtransactions, and its lack of an ending. The game grossed US$5.1 million (equivalent to about $6.8M in 2024) in microtransaction sales in the first two weeks after its release.