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  2. Trait (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Trait_(computer_programming)

    This is different from other composition methods in object-oriented programming, where conflicting names are automatically resolved by scoping rules. Operations which can be performed with traits include: [3] [4] symmetric sum: an operation that merges two disjoint traits to create a new trait

  3. WorldBox - Wikipedia

    en.wikipedia.org/wiki/WorldBox

    Graham Smith of Rock Paper Shotgun wrote: "I'd probably had my fill of WorldBox after around 4 hours, but it was a happy four hours." [7] Joseph Knoop of PC Gamer wrote: "It's funny how much WorldBox shares with big strategy games, despite not presenting an ultimate goal to the player, and almost always ending with a boredom-killing nuclear bomb.

  4. Multiple dispatch - Wikipedia

    en.wikipedia.org/wiki/Multiple_dispatch

    Multiple dispatch or multimethods is a feature of some programming languages in which a function or method can be dynamically dispatched based on the run-time (dynamic) type or, in the more general case, some other attribute of more than one of its arguments. [1]

  5. Composition over inheritance - Wikipedia

    en.wikipedia.org/wiki/Composition_over_inheritance

    Rather, the derived class only needs to implement (override) the methods having different behavior than the base class methods. This can require significantly less programming effort if the base class contains many methods providing default behavior and only a few of them need to be overridden within the derived class.

  6. Multiple inheritance - Wikipedia

    en.wikipedia.org/wiki/Multiple_inheritance

    Prior to Java 8, Java was not subject to the Diamond problem risk, because it did not support multiple inheritance and interface default methods were not available. JavaFX Script in version 1.2 allows multiple inheritance through the use of mixins. In case of conflict, the compiler prohibits the direct usage of the ambiguous variable or function.

  7. 2–3 tree - Wikipedia

    en.wikipedia.org/wiki/2–3_tree

    To insert into a 2-node, the new key is added to the 2-node in the appropriate order. To insert into a 3-node, more work may be required depending on the location of the 3-node. If the tree consists only of a 3-node, the node is split into three 2-nodes with the appropriate keys and children. Insertion of a number in a 2–3 tree for 3 possible ...

  8. Interval tree - Wikipedia

    en.wikipedia.org/wiki/Interval_tree

    A naive approach might be to build two parallel trees, one ordered by the beginning point, and one ordered by the ending point of each interval. This allows discarding half of each tree in O ( log ⁡ n ) {\displaystyle O(\log n)} time, but the results must be merged, requiring O ( n ) {\displaystyle O(n)} time.

  9. Join-based tree algorithms - Wikipedia

    en.wikipedia.org/wiki/Join-based_tree_algorithms

    In 2016, Blelloch et al. formally proposed the join-based algorithms, and formalized the join algorithm for four different balancing schemes: AVL trees, red–black trees, weight-balanced trees and treaps. In the same work they proved that Adams' algorithms on union, intersection and difference are work-optimal on all the four balancing schemes.