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  2. Godot (game engine) - Wikipedia

    en.wikipedia.org/wiki/Godot_(game_engine)

    Godot contains an animation system with a GUI for skeletal animation, blending, animation trees, morphing, and real-time cutscenes. Almost any variable defined or created on a game entity can be animated. [37] Godot has its own in-house physics engine, and as of Godot 4.x allows third parties to integrate their own physics via GDExtension.

  3. Help:Export - Wikipedia

    en.wikipedia.org/wiki/Help:Export

    In the current version the export format does not contain an XML replacement of wiki markup (see Wikipedia DTD for an older proposal, or Wiki Markup Language). You only get the wikitext as you get when editing the article. (After export you can use alternative parsers to convert wikitext to other format)

  4. Category:Godot Engine games - Wikipedia

    en.wikipedia.org/wiki/Category:Godot_Engine_games

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Special pages; Help; Learn to edit; Community portal; Recent changes; Upload file

  5. The Game Creators - Wikipedia

    en.wikipedia.org/wiki/The_Game_Creators

    The Game Creators Ltd (TGC; formerly Dark Basic Software Limited) is a British software house based in Macclesfield, Cheshire, England, which specialises in software for video game development, originally for the Microsoft Windows platform. [1]

  6. WebP - Wikipedia

    en.wikipedia.org/wiki/WebP

    Godot Engine as of version 4.0 supports importing and exporting WebP images and uses WebP as its internal format for storing imported compressed textures. [100] Content management systems (CMS) usually do not support WebP natively or by default. However, for most popular CMS, extensions are available for automated conversion from other image ...

  7. Inverse kinematics - Wikipedia

    en.wikipedia.org/wiki/Inverse_kinematics

    Forward vs. inverse kinematics. In computer animation and robotics, inverse kinematics is the mathematical process of calculating the variable joint parameters needed to place the end of a kinematic chain, such as a robot manipulator or animation character's skeleton, in a given position and orientation relative to the start of the chain.

  8. glTF - Wikipedia

    en.wikipedia.org/wiki/GlTF

    The glTF format stores data primarily in JSON. The JSON may also contain blobs of binary data known as buffers, and refer to external files, for storing mesh data, images, etc. [7] The binary .glb format also contains JSON text, but serialized with binary chunk headers to allow blobs to be directly appended to the file.

  9. Template:Medals table - Wikipedia

    en.wikipedia.org/wiki/Template:Medals_table

    The below template contains a condensed version of the template with ALL IOC country codes included. Obviously not all are needed. Obviously not all are needed. You are free to pick and choose those that you need for your implementation of the template.