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Stardew Valley: The Board Game is a board game based on the video game Stardew Valley, designed by Eric Barone and Cole Medeiros and published by ConcernedApe. Released in 2021, the game follows the plot of the video game. It is a cooperative game that allows up to four players, including the option to play alone.
Stardew Valley is a 2016 farm life simulation role-playing video game developed by Eric "ConcernedApe" Barone. Players take the role of a character who inherits their deceased grandfather's dilapidated farm in a place known as "Stardew Valley". The game was originally released for Windows in February 2016 before being ported to other platforms.
The game was titled Air Pear and was released on March 6, 2014. In the game, players would need to guide a purple pear on a hoverboard between obstacles and compete for a high score. The main character of the game is seen in both Stardew Valley during "The Festival of Ice" event and during a trailer for the new game Haunted Chocolatier. [17]
BoardGameGeek was founded in January 2000 by Scott Alden and Derk Solko, [6] and marked its 20th anniversary on 20 January 2020. [7]Since 2005, BoardGameGeek hosts an annual board game convention, BGG.CON, that has a focus on playing games, and where winners of the Golden Geek Awards are announced.
Chucklefish Limited is a British video game developer and publisher based in London.Founded in 2011 by Finn Brice, the company specialises in retro-styled games.Chucklefish is best known for developing Starbound and Wargroove, as well being the former publishers of Risk of Rain and Stardew Valley.
The Prescription for Sleep: Stardew Valley album was released in May 2021. It includes 10 tracks from the game's original soundtrack and one new track called "Beauty in the Seasons". [ 11 ] ConcernedApe promoted its first Stardew Valley concert tour, Stardew Valley: Festival of Seasons , on October 10, 2023. [ 12 ]
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IGN gave the collection a score of 3 out of 10' stating:"Instead of a compilation of good times, Ultimate Board Game Collection is a horrifying pile of examples of why some developers should spend their time focusing on gameplay instead of showing off their environments.