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Nick Arcade (also stylized Nickelodeon Arcade) is an American children's game show created by James Bethea and Karim Miteff and hosted by Phil Moore, with Andrea Lively announcing, that aired on Nickelodeon in 1992. It aired originally during weekend afternoons, with reruns airing until September 28, 1997.
Nick Jr. video games (1 C, 4 P) Nicktoons video games (8 C, 22 P) Pages in category "Nickelodeon video games" The following 11 pages are in this category, out of 11 ...
Nicktoons Racing is a racing video game developed by Software Creations and published by Infogrames for the PlayStation and Microsoft Windows.An abridged version developed by Pipe Dream and released for the Game Boy Color a year earlier, while Crawfish Interactive developed another abridged version for the Game Boy Advance, released in 2002.
Jimmy Neutron: Boy Genius is a video game based on the 2001 Nickelodeon movie of the same name for Microsoft Windows, Game Boy Advance, GameCube, and PlayStation 2.. Debi Derryberry, Rob Paulsen, Mark DeCarlo, Frank Welker, Candi Milo, Jeffrey Garcia, Carolyn Lawrence, Crystal Scales and Megan Cavanagh reprise their voices from the movie in this game.
The port was very accurate to the arcade counterpart despite much stricter hardware and color limitations. Even the display ratio was maintained during conversion with the addition of the side bars. This port was also featured on the game show Nick Arcade, in the Video Challenge portion of the show. Sound effects from the game were sampled in ...
Ghouls 'n Ghosts, known as Dai Makaimura [a] in Japan, is a 1988 platform video game developed and published by Capcom for arcades. It is the sequel to Ghosts 'n Goblins and the second game in the Ghosts 'n Goblins series. It was a commercial success, becoming the eighth highest-grossing arcade game of 1989 in Japan.
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Most horizontal shooters require the player's ship to come in contact with a capsule to gain weapons. In Gaiares the TOZ System device can be fired out like the R-Type's Force, except each time it comes in contact with an enemy, it would inherit and learn its weapon; the player can steal from the same enemy repeatedly until the weapon's strength is maxed out.