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  2. Experiential learning - Wikipedia

    en.wikipedia.org/wiki/Experiential_learning

    A third example of experiential learning involves learning how to ride a bike, [13] a process which can illustrate the four-step experiential learning model (ELM) as set forth by Kolb [14] and outlined in Figure 1 below. Following this example, in the "concrete experience" stage, the learner physically interacts with the bike in the "here and ...

  3. Experience - Wikipedia

    en.wikipedia.org/wiki/Experience

    These items can include both familiar and unfamiliar items, which means that it is possible to experience something without fully understanding it. [5] When understood in its widest sense, the items present in experience can include unreal items. This is the case, for example, when experiencing illusions, hallucinations or dreams.

  4. Thesaurus - Wikipedia

    en.wikipedia.org/wiki/Thesaurus

    Thesaurus Linguae Latinae. A modern english thesaurus. A thesaurus (pl.: thesauri or thesauruses), sometimes called a synonym dictionary or dictionary of synonyms, is a reference work which arranges words by their meanings (or in simpler terms, a book where one can find different words with similar meanings to other words), [1] [2] sometimes as a hierarchy of broader and narrower terms ...

  5. Knowledge worker - Wikipedia

    en.wikipedia.org/wiki/Knowledge_worker

    With the last type of creative working, it may include aspects such as the culture of 'good practice' in technical problem-solving and the 'power of expression' in software programming. All the three types of micro-level of creative knowledge work offer a highly contextualized understanding of how these workers operate in the knowledge economy.

  6. Lived experience - Wikipedia

    en.wikipedia.org/wiki/Lived_experience

    In qualitative phenomenological research, lived experience refers to the first-hand involvement or direct experiences and choices of a given person, and the knowledge that they gain from it, as opposed to the knowledge a given person gains from second-hand or mediated source.

  7. Customer experience - Wikipedia

    en.wikipedia.org/wiki/Customer_experience

    Customer experience is divided into realms and domains by various scholars. Pine and Gilmore introduced four realms of experience include esthetic, escapist, entertainment, and educational components. [20] Entertainment Realm: In this realm, businesses create experiences that captivate customers by providing entertainment and amusement.

  8. Imagination - Wikipedia

    en.wikipedia.org/wiki/Imagination

    In one proposed example, Hitler's assassin Claus von Stauffenberg was said to have decided to dare to overthrow the Nazi regime as a result (among other factors) of a process of "moral imagination." His willingness to kill Hitler was less due to his compassion for his comrades, his family, or friends living at that time, but from thinking about ...

  9. Signs and symptoms - Wikipedia

    en.wikipedia.org/wiki/Signs_and_symptoms

    A sign for example may be a higher or lower temperature than normal, raised or lowered blood pressure or an abnormality showing on a medical scan. A symptom is something out of the ordinary that is experienced by an individual such as feeling feverish, a headache or other pains in the body, [ 2 ] [ 3 ] which occur as the body's immune system ...