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This is a list of video games that use near field communication (NFC) technology.. Currently, games have leveraged NFC in unlocking additional features through payment. This takes the form of a direct transaction over NFC [1] or by purchasing a physical item, which signals to the platform that a certain set of features has been purchased (e.g. Skylanders).
NFC card emulation Enables NFC-enabled devices such as smartphones to act like smart cards, allowing users to perform transactions such as payment or ticketing. See Host card emulation NFC reader/writer Enables NFC-enabled devices to read information stored on inexpensive NFC tags embedded in labels or smart posters. NFC peer-to-peer
Cardfile was first released with Windows 1.0 as an application that would allow users to create and flip through index cards containing several lines of free-form text. The original developer was Mark Cliggett [citation needed], represented by his initials MGC as the first three bytes of the original .crd file format.
Toys-to-life is a video game feature using physical figurines or action figures to interact within the game. [1] These toys use a near field communication (NFC), radio frequency identification (RFID), or image recognition data protocol to determine the individual figurine's proximity, and save a player's progress data to a storage medium located within that piece. [2]
Host card emulation (HCE) is the software architecture that provides exact virtual representation of various electronic identity (access, transit and banking) cards using only software. Prior to the HCE architecture, near field communication (NFC) transactions were mainly carried out using hardware-based secure elements .
Vuze (previously Azureus) is a BitTorrent client used to transfer files via the BitTorrent protocol.Vuze is written in Java, and uses the Azureus Engine.In addition to downloading data linked to .torrent files, Azureus allows users to view, publish and share original DVD and HD quality video content. [6]
Tuxedo T. Penguin: A Quest for Herring by Steve Baker, a game featuring the Linux mascot Tux and introducing the PLIB library, was an early example of a three-dimensional free software game. [54] He and his son Oliver would later create other popular 3D free games and clones such as TuxKart and contribute to those by other developers such as ...
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