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Global Conflicts: Palestine (2007), developed by Serious Games Interactive, lets players act as a journalist covering the conflict and was pitched as "a video game to promote peace." PeaceMaker (2007), developed by ImpactGames, is a simulation game that allows players to assume the role of either the Israeli Prime Minister or the Palestinian ...
El Shaddai: Ascension of the Metatron [c] is a 2011 action video game developed by Ignition Tokyo and published by UTV Ignition Games for PlayStation 3 and Xbox 360.It saw later releases on Windows and Nintendo Switch, with a PlayStation 5 port planned for later release.
This page is subject to the extended confirmed restriction related to the Arab-Israeli conflict. This article may be too long to read and navigate comfortably. Consider splitting content into sub-articles, condensing it, or adding subheadings. Please discuss this issue on the article's talk page. (February 2025) Visual History of Israel by Arthur Szyk, 1948 Part of a series on the History of ...
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Wolfenstein: The New Order is a 2014 action-adventure first-person shooter video game developed by MachineGames and published by Bethesda Softworks. It was released on 20 May 2014 for PlayStation 3, PlayStation 4, Windows, Xbox 360, and Xbox One. The game is the sixth main entry in the Wolfenstein series and the first since 2009's Wolfenstein.
Wings Over Israel (also titled Combat Over Israel in some European markets) is a 2008 combat flight simulator computer game for Microsoft Windows covering the three major Middle Eastern conflicts of the 20th century: the Six-Day War (1967), the Yom Kippur War (1973) and the Lebanon War (1982).
Unlike Call of Duty: Black Ops 6, which came to Xbox’s subscription service on day one, Death Stranding will not be on Game Pass. Due to the nature of how Game Pass works it is unknown when it ...
The game recreates battles from the South Lebanon conflict between Hezbollah and Israel, with the player assuming the role of a Hezbollah fighter tasked with defeating Israeli soldiers. Hezbollah conceived the game immediately after the conflict ended in 2000 and developed it with the company Hadeel over more than two years.