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  2. Trampoline Terror! - Wikipedia

    en.wikipedia.org/wiki/Trampoline_Terror!

    Each level in the game is a 16x16 grid containing various obstacles, tiles, and strategically placed trampolines with which the character is able to interact. [3] While players can jump on the tiles as often as they want without the squares ever breaking, they are not as versatile as the trampolines.

  3. Grid method multiplication - Wikipedia

    en.wikipedia.org/wiki/Grid_method_multiplication

    The grid method (also known as the box method) of multiplication is an introductory approach to multi-digit multiplication calculations that involve numbers larger than ten. Because it is often taught in mathematics education at the level of primary school or elementary school , this algorithm is sometimes called the grammar school method.

  4. Multiplication algorithm - Wikipedia

    en.wikipedia.org/wiki/Multiplication_algorithm

    First, set up the grid by marking its rows and columns with the numbers to be multiplied. Then, fill in the boxes with tens digits in the top triangles and units digits on the bottom. Finally, sum along the diagonal tracts and carry as needed to get the answer. Lattice, or sieve, multiplication is algorithmically equivalent to long multiplication.

  5. Multiplication sign - Wikipedia

    en.wikipedia.org/wiki/Multiplication_sign

    The multiplication sign (×), also known as the times sign or the dimension sign, is a mathematical symbol used to denote the operation of multiplication, which results in a product. [ 1 ] The symbol is also used in botany , in botanical hybrid names .

  6. Mathematics of Sudoku - Wikipedia

    en.wikipedia.org/wiki/Mathematics_of_Sudoku

    Under this view, we write down the example, Grid 1, for =. Each Sudoku region looks the same on the second component (namely like the subgroup Z 3 {\displaystyle \mathbb {Z} _{3}} ), because these are added regardless of the first one.

  7. Bicubic interpolation - Wikipedia

    en.wikipedia.org/wiki/Bicubic_interpolation

    In mathematics, bicubic interpolation is an extension of cubic spline interpolation (a method of applying cubic interpolation to a data set) for interpolating data points on a two-dimensional regular grid.

  8. 2048 (video game) - Wikipedia

    en.wikipedia.org/wiki/2048_(video_game)

    2048 is played on a plain 4×4 grid, with numbered tiles that slide when a player moves them using the four arrow keys. [4] The game begins with two tiles already in the grid, having a value of either 2 or 4, and another such tile appears in a random empty space after each turn. [ 5 ]

  9. Lattice multiplication - Wikipedia

    en.wikipedia.org/wiki/Lattice_multiplication

    A grid is drawn up, and each cell is split diagonally. The two multiplicands of the product to be calculated are written along the top and right side of the lattice, respectively, with one digit per column across the top for the first multiplicand (the number written left to right), and one digit per row down the right side for the second multiplicand (the number written top-down).