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A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).
The games released for these consoles are often exclusive to their consoles. Pages in category "Educational video game consoles" The following 10 pages are in this category, out of 10 total.
This is a list of notable educational video games. There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much gameplay is devoted to education). This list aims to list games ...
The Sega Pico, also known as Kids Computer Pico, [a] is an educational video game console by Sega Toys. The Pico was released in June 1993 in Japan and November 1994 in North America and Europe, later reaching China in 2002. Marketed as "edutainment", the main focus of the Pico was educational video games for
These video game systems offer more than entertainment for your household. Video games generally get a bad rap for too much violence and promoting a sedentary and anti-intellectual lifestyle.
The Mattel Children's Discovery System is an early electronic educational toy product released by Mattel in 1981. The Children's Discovery System was targeted toward children aged 6 to 11 [ 1 ] and mimicked the look of a contemporary consumer-grade computer .
The Leapster TV, a screenless version with the same basic control layout in a console form, was released in 2005 and retired in 2007. The Leapster was the best-selling educational handheld game console in America and has sold about 4 million units and 12 million software cartridges since its inception, as of May 2007.
The Neo Geo AES (which stands for Advanced Entertainment System) originated in Japan in the early ’90s, and brought arcade-quality gaming to living rooms across the world.