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  2. The Uncensored Library - Wikipedia

    en.wikipedia.org/wiki/The_Uncensored_Library

    The Uncensored Library is a Minecraft server and map released by Reporters Without Borders (RSF) and created by BlockWorks, DDB Berlin, [1] and .monks [2] as an attempt to circumvent censorship in countries without freedom of the press. The library contains banned reporting from Mexico, Russia, Vietnam, Saudi Arabia, Egypt, Brazil, Belarus ...

  3. Minecraft modding - Wikipedia

    en.wikipedia.org/wiki/Minecraft_modding

    The popularity of Minecraft mods has been credited for helping Minecraft become one of the best-selling video games of all time. The first Minecraft mods worked by decompiling and modifying the Java source code of the game. The original version of the game, now called Minecraft: Java Edition, is still modded this way, but with more advanced tools.

  4. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    2D/3D game engine packaged in a 3D modelar with integrated Bullet physics library [2] [3] Build engine: C: 1995 Yes 2.5D Windows, Linux, macOS, DOS: Duke Nukem 3D, Shadow Warrior, Blood, Redneck Rampage: Custom, free non-commercial use FPS engine; 2.5D, 2D grid base geometry Buildbox: C++: 2014 Optional Yes 2D, 3D Windows, macOS, iOS, Android

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  6. Entity component system - Wikipedia

    en.wikipedia.org/wiki/Entity_component_system

    A simple Entity–Component–System layout. Entity–component–system (ECS) is a software architectural pattern mostly used in video game development for the representation of game world objects.

  7. AOL Mail

    mail.aol.com

    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  8. Microsoft XNA - Wikipedia

    en.wikipedia.org/wiki/Microsoft_XNA

    XNA Build is a set of game asset pipeline management tools, which help by defining, maintaining, debugging, and optimizing the game asset pipeline of individual game development efforts. A game asset pipeline describes the process by which game content, such as textures and 3D models, are modified to a form suitable for use by the gaming engine.

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