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Possible elements of a video game joystick: 1. stick, 2. base, 3. trigger, 4. extra buttons, 5. autofire switch, 6. throttle, 7. hat switch (POV hat), 8. suction cups. A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling.
A dual-joystick controller for the original PlayStation An arcade style controller for the Sega Dreamcast. A joystick is a peripheral that consists of a handheld stick that can be tilted around either of two axes and (sometimes) twisted around a third. The joystick is often used for flight simulators.
It has been used for business laptops, such as Acer's TravelMate, Dell's Latitude, HP's EliteBook and Lenovo's ThinkPad. The pointing stick senses applied force by using two pairs of resistive strain gauges. A pointing stick can be used by pushing with the fingers in the general direction the user wants the pointer to move.
Attack on Pearl Harbor is a combat flight simulation game developed by Legendo Entertainment [a] and published by Ascaron and CDV Software. [b] The game is based on the Attack on Pearl Harbor and the following Battles of Wake Island, Midway, and the Coral Sea. The game is presented through a third-person perspective.
The initial prevalence of analog sticks was as peripherals for flight simulator games, to better reflect the subtleties of control required for such titles. It was during the fifth console generation that Nintendo announced it would integrate an analog stick into its iconic Nintendo 64 controller, a step which would pave the way for subsequent leading console manufacturers to follow suit.
The most common device available was the Kraft joystick, originally developed for the Apple II but easily adapted to the IBM with the addition of another button on the back of the case. When IBM finally did release a joystick, for the IBM PCjr , it was a version of the Kraft stick.
Commodore included an Atari joystick port with the VIC-20 computer. [12] Atari had patents on the joystick and won an injunction against Commodore, which produced an almost identical "imitation" joystick for the VIC-20, [13] but held no patents on the port itself. By the time Commodore began development of the VIC-20 millions of controllers ...
A screenshot of the game's attack helicopter gameplay in Dogfight Mode. The major new gameplay feature is a system called "Close-Range Assault" (CRA), which aims to increase the intensity and bring the action closer to the player, without the feeling of "shooting at faraway dots" commonly seen in flight games.