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In video games using procedural world generation, the map seed is a (relatively) short number or text string which is used to procedurally create the game world ("map"). "). This means that while the seed-unique generated map may be many megabytes in size (often generated incrementally and virtually unlimited in potential size), it is possible to reset to the unmodified map, or the unmodified ...
A sample UML class and sequence diagram for the Command design pattern. [3]In the above UML class diagram, the Invoker class doesn't implement a request directly. Instead, Invoker refers to the Command interface to perform a request (command.execute()), which makes the Invoker independent of how the request is performed.
The tool is usually useful for entering special characters. [1] It can be opened via the command-line interface or Run command dialog using the 'charmap' command.. The "Advanced view" check box can be used to inspect the character sets in a font according to different encodings (), including Unicode code ranges, to locate particular characters by their Unicode code point and to search for ...
Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!
1CC Abbreviation of one-credit completion or one-coin clear. To complete an arcade (or arcade-style) game without using continues. [1]1-up An object that gives the player an extra life (or attempt) in games where the player has a limited number of chances to complete a game or level.
· The Nutcracker · The Odd Couple (play) · The Office (American TV series) · The Old Man and the Sea · The Onion · The Open Championship · The Open Society and Its Enemies · The Oprah Winfrey Show · The Oregon Trail (1971 video game) · The Origins of Totalitarianism · The Passion of Joan of Arc · The Peacock Room · The Pearl Island ...
The process was both organic as I drew maps, and unconscious. I wasn't deliberately trying to create non-linearity. In fact, I don't think we really became aware of non-linearity in adventure design until published adventures began emphasizing linearity in design.
Defence Force School of Languages, which celebrates its 75th anniversary this year, teaches and assesses Australian Defence Force and civilian members in Languages Other Than English (LOTE). The courses are unique within Australian academic institutions due to the intensity of delivery and the focus on military and strategic contexts.