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  2. Stardew Valley - Wikipedia

    en.wikipedia.org/wiki/Stardew_Valley

    Stardew Valley is a farming simulation game primarily inspired by Story of Seasons, a series by Marvelous and previously known as Harvest Moon. [1] At the start of the game, players create a character, who inherits a plot of land and a small house once owned by their grandfather in a small village called Pelican Town, located in the titular ...

  3. Map seed - Wikipedia

    en.wikipedia.org/wiki/Map_seed

    In video games using procedural world generation, the map seed is a (relatively) short number or text string which is used to procedurally create the game world ("map"). "). This means that while the seed-unique generated map may be many megabytes in size (often generated incrementally and virtually unlimited in potential size), it is possible to reset to the unmodified map, or the unmodified ...

  4. Eric Barone - Wikipedia

    en.wikipedia.org/wiki/Eric_Barone

    In 2011, Barone created a comic book series called Wumbus World. [16] The game's main character is found as a piece of furniture in Stardew Valley. In 2014, Barone took a month long break during the development of Stardew Valley. During this break, Barone used his time to piece together a small mobile game to release on Android.

  5. The Official Stardew Valley Cookbook - Wikipedia

    en.wikipedia.org/wiki/The_Official_Stardew...

    The Official Stardew Valley Cookbook is a cookbook written by Eric "ConcernedApe" Barone and Ryan Novak and published by Random House Worlds on May 14, 2024. The book is based on dishes from Barone's 2016 video game Stardew Valley.

  6. Procedural generation - Wikipedia

    en.wikipedia.org/wiki/Procedural_generation

    Different models can be generated by changing both deterministic parameters and a random seed. In computing, procedural generation is a method of creating data algorithmically as opposed to manually, typically through a combination of human-generated content and algorithms coupled with computer-generated randomness and processing power.

  7. Random seed - Wikipedia

    en.wikipedia.org/wiki/Random_seed

    A random seed (or seed state, or just seed) is a number (or vector) used to initialize a pseudorandom number generator.. A pseudorandom number generator's number sequence is completely determined by the seed: thus, if a pseudorandom number generator is later reinitialized with the same seed, it will produce the same sequence of numbers.

  8. List of random number generators - Wikipedia

    en.wikipedia.org/wiki/List_of_random_number...

    [1] In its original form, it is of poor quality and of historical interest only. Lehmer generator: 1951 D. H. Lehmer [2] One of the very earliest and most influential designs. Linear congruential generator (LCG) 1958 W. E. Thomson; A. Rotenberg [3] [4] A generalisation of the Lehmer generator and historically the most influential and studied ...

  9. Mersenne Twister - Wikipedia

    en.wikipedia.org/wiki/Mersenne_Twister

    The Mersenne Twister is a general-purpose pseudorandom number generator (PRNG) developed in 1997 by Makoto Matsumoto (松本 眞) and Takuji Nishimura (西村 拓士). [1] [2] Its name derives from the choice of a Mersenne prime as its period length. The Mersenne Twister was designed specifically to rectify most of the flaws found in older PRNGs.