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  2. Monte Carlo method - Wikipedia

    en.wikipedia.org/wiki/Monte_Carlo_method

    In general, the Monte Carlo methods are used in mathematics to solve various problems by generating suitable random numbers (see also Random number generation) and observing that fraction of the numbers that obeys some property or properties. The method is useful for obtaining numerical solutions to problems too complicated to solve analytically.

  3. Random number table - Wikipedia

    en.wikipedia.org/wiki/Random_number_table

    Random number table. Random number tables have been used in statistics for tasks such as selected random samples. This was much more effective than manually selecting the random samples (with dice, cards, etc.). Nowadays, tables of random numbers have been replaced by computational random number generators. If carefully prepared, the filtering ...

  4. Bertrand's ballot theorem - Wikipedia

    en.wikipedia.org/wiki/Bertrand's_ballot_theorem

    The variant problem can be solved by the reflection method in a similar way to the original problem. The number of possible vote sequences is (+). Call a sequence "bad" if the second candidate is ever ahead, and if the number of bad sequences can be enumerated then the number of "good" sequences can be found by subtraction and the probability ...

  5. Fisher–Yates shuffle - Wikipedia

    en.wikipedia.org/wiki/Fisher–Yates_shuffle

    Fisher–Yates shuffle. The Fisher–Yates shuffle is an algorithm for shuffling a finite sequence. The algorithm takes a list of all the elements of the sequence, and continually determines the next element in the shuffled sequence by randomly drawing an element from the list until no elements remain. [1] The algorithm produces an unbiased ...

  6. Diffie–Hellman key exchange - Wikipedia

    en.wikipedia.org/wiki/Diffie–Hellman_key_exchange

    The generator g is often a small integer such as 2. Because of the random self-reducibility of the discrete logarithm problem a small g is equally secure as any other generator of the same group. If Alice and Bob use random number generators whose outputs are not completely random and can be predicted to some extent, then it is much easier to ...

  7. Random number generation - Wikipedia

    en.wikipedia.org/wiki/Random_number_generation

    Dice are an example of a mechanical hardware random number generator. When a cubical die is rolled, a random number from 1 to 6 is obtained. Random number generation is a process by which, often by means of a random number generator (RNG), a sequence of numbers or symbols that cannot be reasonably predicted better than by random chance is generated.

  8. Blum Blum Shub - Wikipedia

    en.wikipedia.org/wiki/Blum_Blum_Shub

    Blum Blum Shub (B.B.S.) is a pseudorandom number generator proposed in 1986 by Lenore Blum, Manuel Blum and Michael Shub [1] that is derived from Michael O. Rabin 's one-way function. Blum Blum Shub takes the form. where M = pq is the product of two large primes p and q. At each step of the algorithm, some output is derived from xn+1; the ...

  9. Collatz conjecture - Wikipedia

    en.wikipedia.org/wiki/Collatz_conjecture

    The Collatz conjecture is: This process will eventually reach the number 1, regardless of which positive integer is chosen initially. That is, for each , there is some with . If the conjecture is false, it can only be because there is some starting number which gives rise to a sequence that does not contain 1.

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