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Abrams Battle Tank. Alien Front Online. Arcticfox. Armor Battle. Armored Fist. Armored Fist 2. Armored Fist 3. Armored Warfare. Assault (1988 video game)
Grand strategy. Grand strategy. Turn-based campaign map with real-time tactical battles. 4X game. Sequel to Age of Wonders III. 4X game. Colonization clone. Turn-based strategy. Multiplayer.
Sequel to Halo Wars. Big tower defense mix. Casual title with cartoon art. Very retro 1980s C64 -style pixels. Sequel to SpellForce 2: Shadow Wars. Remaster of StarCraft & SC: Brood War. Real-time tactics. Real-time tactics. Sequel to Sudden Strike 3: Arms for Victory.
Genre (s) Action. Mode (s) Single-player. 3D Tank Duel is a video game developed by Realtime Games Software for the ZX Spectrum home computer. It is a clone of the arcade game Battlezone, featuring wireframe 3D graphics with color. [1] The game was later re-released in 1989 as Battle Tank Simulator by Zeppelin Games. [2]
Super Battletank. Garry Kitchen's Super Battletank: War in the Gulf is a 1992 tank simulation single-player video game which takes place during Operation Desert Storm. The player controls an M1 Abrams main battle tank for the United Nations. A sequel, Super Battletank 2, was released for the Super NES in 1994.
Paul Rigby for The Games Machine said that "Tank is an enjoyable simulation which benefits from a great deal of detailed research – the operation of the M1 Abrams is well portrayed, while the option of being able to control 16 tanks is exciting (and exhausting!)." [2]
Amiga, Atari ST, MS-DOS. Release. 1989. Genre (s) Simulation, real-time tactics. Mode (s) Single-player. M1 Tank Platoon is a tactical simulator of tank warfare developed and published by MicroProse for the Amiga, Atari ST and MS-DOS in 1989. The game features a mixture of first-person, third-person tank warfare, and tactical simulation gameplay.
Retrieved 2010-02-02. Ground Control II is a real-time tactics game set in a gritty science-fiction universe. The explosively fast game play focusing on combat tactics with full use of the 3D battlefield, with weather and other environmental effects affecting the unit's performance on the battleground.