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In computing, a system call (commonly abbreviated to syscall) is the programmatic way in which a computer program requests a service from the operating system [a] on which it is executed. This may include hardware-related services (for example, accessing a hard disk drive or accessing the device's camera), creation and execution of new ...
write (system call) The write is one of the most basic routines provided by a Unix-like operating system kernel. It writes data from a buffer declared by the user to a given device, such as a file. This is the primary way to output data from a program by directly using a system call. The destination is identified by a numeric code.
open (system call) For most file systems, a program initializes access to a file in a file system using the open system call. This allocates resources associated to the file (the file descriptor), and returns a handle that the process will use to refer to that file. In some cases the open is performed by the first access.
fork (system call) In computing, particularly in the context of the Unix operating system and its workalikes, fork is an operation whereby a process creates a copy of itself. It is an interface which is required for compliance with the POSIX and Single UNIX Specification standards. It is usually implemented as a C standard library wrapper to ...
stat (system call) stat command line. stat () is a Unix system call that returns file attributes about an inode. The semantics of stat () vary between operating systems. As an example, Unix command ls uses this system call to retrieve information on files that includes: atime: time of last access (ls -lu) mtime: time of last modification (ls -l ...
exec (system call) In computing, exec is a functionality of an operating system that runs an executable file in the context of an already existing process, replacing the previous executable. This act is also referred to as an overlay. It is especially important in Unix-like systems, although it also exists elsewhere.
x86 calling conventions. This article describes the calling conventions used when programming x86 architecture microprocessors. Calling conventions describe the interface of called code: The order in which atomic (scalar) parameters, or individual parts of a complex parameter, are allocated. How parameters are passed (pushed on the stack ...
It is mostly used by device drivers waiting for disk or network IO (input/output). When the process is sleeping uninterruptibly, signals accumulated during the sleep will be noticed when the process returns from the system call or trap. In Unix-like systems the command 'ps -l' uses code "D" for the uninterruptible sleep state of a process. [9]