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The concept of CPU-bounding was developed during early computers, when data paths between computer components were simpler, and it was possible to visually see one component working while another was idle. Example components were CPU, tape drives, hard disks, card-readers, and printers.
In the Task Manager utility under Windows XP and Windows Server 2003, the graphical displays labeled as "PF usage" and "Page File Usage History," despite their labels, reflect not the pagefile contents but the total (or current) commit charge. The height of the graph area corresponds to the commit limit.
An idle computer has a load number of 0 (the idle process is not counted). Each process using or waiting for CPU (the ready queue or run queue) increments the load number by 1. Each process that terminates decrements it by 1. Most UNIX systems count only processes in the running (on CPU) or runnable (waiting for CPU) states.
Some second-level CPU caches run slower than the processor core. When the processor needs to access external memory, it starts placing the address of the requested information on the address bus. It then must wait for the answer, that may come back tens if not hundreds of cycles later. Each of the cycles spent waiting is called a wait state.
The short-term scheduler (also known as the CPU scheduler) decides which of the ready, in-memory processes is to be executed (allocated a CPU) after a clock interrupt, an I/O interrupt, an operating system call or another form of signal. Thus the short-term scheduler makes scheduling decisions much more frequently than the long-term or mid-term ...
Memory effect, also known as battery effect, lazy battery effect, or battery memory, is an effect observed in nickel-cadmium rechargeable batteries that causes them to hold less charge. [ 1 ] [ 2 ] It describes the situation in which nickel-cadmium batteries gradually lose their maximum energy capacity if they are repeatedly recharged after ...
A computer's firmware may be manually updated by a user via a small utility program. In contrast, firmware in mass storage devices (hard-disk drives, optical disc drives, flash memory storage e.g. solid state drive) is less frequently updated, even when flash memory (rather than ROM, EEPROM) storage is used for the firmware.
A graphical demo running as a benchmark of the OGRE engine. In computing, a benchmark is the act of running a computer program, a set of programs, or other operations, in order to assess the relative performance of an object, normally by running a number of standard tests and trials against it.