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  2. Vector projection - Wikipedia

    en.wikipedia.org/wiki/Vector_projection

    Whenever they don't coincide, the inner product is used instead of the dot product in the formal definitions of projection and rejection. For a three-dimensional inner product space, the notions of projection of a vector onto another and rejection of a vector from another can be generalized to the notions of projection of a vector onto a plane ...

  3. Projection (linear algebra) - Wikipedia

    en.wikipedia.org/wiki/Projection_(linear_algebra)

    A square matrix is called a projection matrix if it is equal to its square, i.e. if =. [2]: p. 38 A square matrix is called an orthogonal projection matrix if = = for a real matrix, and respectively = = for a complex matrix, where denotes the transpose of and denotes the adjoint or Hermitian transpose of .

  4. 3D projection - Wikipedia

    en.wikipedia.org/wiki/3D_projection

    If the normal of the viewing plane (the camera direction) is parallel to one of the primary axes (which is the x, y, or z axis), the mathematical transformation is as follows; To project the 3D point , , onto the 2D point , using an orthographic projection parallel to the y axis (where positive y represents forward direction - profile view ...

  5. Rotation matrix - Wikipedia

    en.wikipedia.org/wiki/Rotation_matrix

    The matrix and the vector can be represented with respect to a right-handed or left-handed coordinate system. Throughout the article, we assumed a right-handed orientation, unless otherwise specified. Vectors or forms The vector space has a dual space of linear forms, and the matrix can act on either vectors or forms.

  6. Distance from a point to a plane - Wikipedia

    en.wikipedia.org/wiki/Distance_from_a_point_to_a...

    In either the coordinate or vector formulations, one may verify that the given point lies on the given plane by plugging the point into the equation of the plane. To see that it is the closest point to the origin on the plane, observe that p {\displaystyle \mathbf {p} } is a scalar multiple of the vector v {\displaystyle \mathbf {v} } defining ...

  7. UV mapping - Wikipedia

    en.wikipedia.org/wiki/UV_mapping

    For any point on the sphere, calculate ^, that being the unit vector from to the sphere's origin. Assuming that the sphere's poles are aligned with the Y axis, UV coordinates in the range [ 0 , 1 ] {\displaystyle [0,1]} can then be calculated as follows:

  8. Transformation matrix - Wikipedia

    en.wikipedia.org/wiki/Transformation_matrix

    A reflection about a line or plane that does not go through the origin is not a linear transformation — it is an affine transformation — as a 4×4 affine transformation matrix, it can be expressed as follows (assuming the normal is a unit vector): [′ ′ ′] = [] [] where = for some point on the plane, or equivalently, + + + =.

  9. Gram–Schmidt process - Wikipedia

    en.wikipedia.org/wiki/Gram–Schmidt_process

    The vector projection of a vector on a nonzero vector is defined as [note 1] ⁡ = , , , where , denotes the inner product of the vectors and . This means that proj u ⁡ ( v ) {\displaystyle \operatorname {proj} _{\mathbf {u} }(\mathbf {v} )} is the orthogonal projection of v {\displaystyle \mathbf {v} } onto the line spanned by u ...