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  2. Equation solving - Wikipedia

    en.wikipedia.org/wiki/Equation_solving

    One particular solution is x = 0, y = 0, z = 0. Two other solutions are x = 3, y = 6, z = 1, and x = 8, y = 9, z = 2. There is a unique plane in three-dimensional space which passes through the three points with these coordinates, and this plane is the set of all points whose coordinates are solutions of the equation.

  3. How to Solve It - Wikipedia

    en.wikipedia.org/wiki/How_to_Solve_It

    How to Solve It suggests the following steps when solving a mathematical problem: . First, you have to understand the problem. [2]After understanding, make a plan. [3]Carry out the plan.

  4. Quadratic formula - Wikipedia

    en.wikipedia.org/wiki/Quadratic_formula

    The roots of the quadratic function y = ⁠ 1 / 2x 2 − 3x + ⁠ 5 / 2 ⁠ are the places where the graph intersects the x-axis, the values x = 1 and x = 5. They can be found via the quadratic formula. In elementary algebra, the quadratic formula is a closed-form expression describing the solutions of a quadratic equation.

  5. Quadratic equation - Wikipedia

    en.wikipedia.org/wiki/Quadratic_equation

    Because (a + 1) 2 = a, a + 1 is the unique solution of the quadratic equation x 2 + a = 0. On the other hand, the polynomial x 2 + ax + 1 is irreducible over F 4, but it splits over F 16, where it has the two roots ab and ab + a, where b is a root of x 2 + x + a in F 16. This is a special case of Artin–Schreier theory.

  6. Newton's method - Wikipedia

    en.wikipedia.org/wiki/Newton's_method

    This is the case, for example, if f(x) = x 3 − 2x + 2. For this function, it is even the case that Newton's iteration as initialized sufficiently close to 0 or 1 will asymptotically oscillate between these values. For example, Newton's method as initialized at 0.99 yields iterates 0.99, −0.06317, 1.00628, 0.03651, 1.00196, 0.01162, 1.00020 ...

  7. Elementary algebra - Wikipedia

    en.wikipedia.org/wiki/Elementary_algebra

    For example, taking the statement x + 1 = 0, if x is substituted with 1, this implies 1 + 1 = 2 = 0, which is false, which implies that if x + 1 = 0 then x cannot be 1. If x and y are integers, rationals, or real numbers, then xy = 0 implies x = 0 or y = 0. Consider abc = 0. Then, substituting a for x and bc for y, we learn a = 0 or bc = 0.

  8. Solver - Wikipedia

    en.wikipedia.org/wiki/Solver

    The General Problem Solver (GPS) is a particular computer program created in 1957 by Herbert Simon, J. C. Shaw, and Allen Newell intended to work as a universal problem solver, that theoretically can be used to solve every possible problem that can be formalized in a symbolic system, given the right input configuration.

  9. System of linear equations - Wikipedia

    en.wikipedia.org/wiki/System_of_linear_equations

    The solution set for the equations x − y = −1 and 3x + y = 9 is the single point (2, 3). A solution of a linear system is an assignment of values to the variables ,, …, such that each of the equations is satisfied. The set of all possible solutions is called the solution set. [5]