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An alternate reality game (ARG) is an interactive networked narrative that uses the real world as a platform and employs transmedia storytelling to deliver a story that may be altered by players' ideas or actions.
Historically, the divination ritual encouraged young women to walk up a flight of stairs backward holding a candle and a hand mirror, in a darkened house. As they gazed into the mirror, they were supposed to be able to catch a view of their future husband's face. [1]
Thingmaker, also called Creepy Crawlers, is an activity toy made by Mattel, beginning in 1964. The toy consists of a series of die-cast metal molds resembling various bug-like creatures , into which is poured a liquid chemical substance called "Plasti-Goop", which comes in assorted colours.
An image from a blog on the Russian Sleep Experiment that shows a lab. The Russian Sleep Experiment is a creepypasta which tells the tale of 5 Soviet-era test subjects being exposed to an experimental sleep-inhibiting stimulant, and has become the basis of an urban legend. [1]
Generative artificial intelligence (generative AI, GenAI, [1] or GAI) is a subset of artificial intelligence that uses generative models to produce text, images, videos, or other forms of data.
An image of the Melissa computer virus created by Ukrainian artist Stepan Ryabchenko in 2011. Irrational Geometrics' digital art installation, 2008 by Pascal Dombis Digital art refers to any artistic work or practice that uses digital technology as part of the creative or presentation process.
DeepDream is a computer vision program created by Google engineer Alexander Mordvintsev that uses a convolutional neural network to find and enhance patterns in images via algorithmic pareidolia, thus creating a dream-like appearance reminiscent of a psychedelic experience in the deliberately overprocessed images.
Basic principle of a jump-scare in its early form as a jack-in-the-box.Illustration of the Harper's Weekly magazine from 1863. A jump scare (also written jump-scare and jumpscare) is a scaring technique used in media, particularly in films such as horror films and video games such as horror games, intended to scare the viewer by surprising them with a creepy face or object, usually accompanied ...