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  2. List of rendering APIs - Wikipedia

    en.wikipedia.org/wiki/List_of_rendering_APIs

    Rendering APIs typically provide just enough functionality to abstract a graphics accelerator, focussing on rendering primitives, state management, command lists/command buffers; and as such differ from fully fledged 3D graphics libraries, 3D engines (which handle scene graphs, lights, animation, materials etc.), and GUI frameworks; Some provide fallback software rasterisers, which were ...

  3. List of video games notable for negative reception - Wikipedia

    en.wikipedia.org/wiki/List_of_video_games...

    The adult adventure game Lula 3D was criticized for its monotonous gameplay, poor puzzle designs, low-quality graphics (including animations, an inconsistent frame rate, and re-use of character models), its voice acting, the quality of its English translation, and low-brow humor that was too childish for its target audience.

  4. Screen space ambient occlusion - Wikipedia

    en.wikipedia.org/wiki/Screen_space_ambient_occlusion

    Screen space ambient occlusion (SSAO) is a computer graphics technique for efficiently approximating the ambient occlusion effect in real time. It was developed by Vladimir Kajalin while working at Crytek and was used for the first time in 2007 by the video game Crysis, also developed by Crytek.

  5. Radeon RX 6000 series - Wikipedia

    en.wikipedia.org/wiki/Radeon_RX_6000_series

    On September 14, 2020, AMD hinted at the physical design of its RX 6000 series through a tweet shared on social messaging service Twitter.At the same time, it launched a virtual island inside the video game Fortnite containing a large-scale rendition of the RX 6000 hardware design, which players could freely explore using the game's Creative mode.

  6. Display resolution standards - Wikipedia

    en.wikipedia.org/wiki/Display_resolution_standards

    Super Video Graphics Array, abbreviated to Super VGA or SVGA, [1] [76] [85] also known as Ultra Video Graphics Array early on, [96] abbreviated to Ultra VGA or UVGA, is a broad term that covers a wide range of computer display standards. [97] Originally, it was an extension to the VGA standard first released by IBM in 1987.

  7. Best Graphics Card Deals: Cheap Nvidia and AMD GPUs - AOL

    www.aol.com/news/best-graphics-card-deals-cheap...

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  8. RDNA 2 - Wikipedia

    en.wikipedia.org/wiki/RDNA_2

    New low precision data types like INT4 and INT8 are new supported data types for RDNA 2 CUs. [ 8 ] The RDNA 2 graphics pipeline has been reconfigured and reordered for greater performance-per-watt and more efficient rendering by moving the caches closer to the shader engines.

  9. Metal (API) - Wikipedia

    en.wikipedia.org/wiki/Metal_(API)

    Metal is a low-level, low-overhead hardware-accelerated 3D graphic and compute shader API created by Apple, debuting in iOS 8. Metal combines functions similar to OpenGL and OpenCL in one API. It is intended to improve performance by offering low-level access to the GPU hardware for apps on iOS , iPadOS , macOS , and tvOS .