Search results
Results from the WOW.Com Content Network
Semantic versioning three-part version number. Semantic versioning (aka SemVer) [1] is a widely-adopted version scheme [7] that encodes a version by a three-part version number (Major.Minor.Patch), an optional pre-release tag, and an optional build meta tag. In this scheme, risk and functionality are the measures of significance.
LaTeX; Versioning system like Git, Darcs, or Mercurial: No Gollum: Cross platform No (built in), but possible (Apache, Nginx, Puma, etc.) None Yes IBM Connections: Linux (RHEL & SLES), Unix , Windows [99] IBM HTTP Server (Apache clone with specific IBM Tuning possibilities) or any other WebServer which can couple with WebSphere.
The following table contains relatively general attributes of version-control software systems, including: Repository model, the relationship between copies of the source code repository Client–server , users access a master repository via a client ; typically, their local machines hold only a working copy of a project tree.
Current version Last release date Server functionality Visualization AnkhSVN: C#, SharpSvn: Microsoft Windows: Apache License: Microsoft Visual Studio (all editions except Express) English http, https, svn, svn+ssh, file 2.9.87 November 9, 2021; 3 years ago () [3] No Diff, blame, history, properties eSvn: C++, Qt
^The current default format is binary. ^ The "classic" format is plain text, and an XML format is also supported. ^ Theoretically possible due to abstraction, but no implementation is included.
Alternative semantics (or Hamblin semantics) is a framework in formal semantics and logic. In alternative semantics, expressions denote alternative sets, understood as sets of objects of the same semantic type. For instance, while the word "Lena" might denote Lena herself in a classical semantics, it would denote the singleton set containing ...
Printable version; From Wikipedia, the free encyclopedia. Redirect page. Redirect to: Software versioning#Semantic versioning; This page is a redirect.
Unity Version Control is a client/server system although in current terms of version control it can also be defined as a distributed revision control system, due to its ability to have very lightweight servers on the developer computer and push and pull branches between servers (similar to what Git and Mercurial do).