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Blender has OptiX support since version 2.81 (7.1 in 2.92) [5] The Blender Add-on D-NOISE uses OptiX binaries for AI-accelerated denoising [6] At SIGGRAPH 2011 Adobe showcased OptiX in a technology demo of GPU ray tracing for motion graphics. [7] At SIGGRAPH 2013 OptiX was featured in Pixar's realtime, GPU-based lighting preview tool.
Premium features: While any old integrated CPU-GPU can run basic graphics, you’ll want a dedicated graphics card to support ray tracing, 4K/8K resolution (or at least 1440p) and even AI ...
Real-time hardware accelerated ray tracing is a new feature for RDNA 2 which is handled by a dedicated ray accelerator inside each CU. [10] Ray tracing on RDNA 2 relies on the more open DirectX Raytracing protocol rather than the Nvidia RTX protocol.
At the same time, it also brought better compatibility with DirectX 12, explicit multi-GPU support, ray tracing support, [43] [44] and laid the groundwork for the next generation of GPUs. [45] Alongside Vulkan 1.1, SPIR-V was updated to version 1.3.
Good for 1440p and Ray Tracing. GPU: Ampere GA104 | GPU Cores: 4864 ... like dropping support for ray tracing and DLSS and opting for Nvidia's previous generation GTX 1660.
This recursive ray tracing of reflective colored spheres on a white surface demonstrates the effects of shallow depth of field, "area" light sources, and diffuse interreflection. (c. 2008) In 3D computer graphics, ray tracing is a technique for modeling light transport for use in a wide variety of rendering algorithms for generating digital images.
Various implementations of ray tracing hardware have been created, both experimental and commercial: (1995) Advanced Rendering Technology (ART) founded [6] in Cambridge, UK, based on a 1994 PhD thesis, to produce dedicated ray tracing silicon (initially the "AR250" chip, which accelerated ray-triangle intersection, bounding box traversal and shading), using a "RenderDrive" networked ...
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