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  2. Glossary of game theory - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_game_theory

    A subfield of set theory that examines the conditions under which one or the other player of a game has a winning strategy, and the consequences of the existence of such strategies. Games studied in set theory are Gale–Stewart games – two-player games of perfect information in which the players make an infinite sequence of moves and there ...

  3. Game theory - Wikipedia

    en.wikipedia.org/wiki/Game_theory

    Separately, game theory has played a role in online algorithms; in particular, the k-server problem, which has in the past been referred to as games with moving costs and request-answer games. [125] Yao's principle is a game-theoretic technique for proving lower bounds on the computational complexity of randomized algorithms , especially online ...

  4. Strategy-stealing argument - Wikipedia

    en.wikipedia.org/wiki/Strategy-stealing_argument

    A key property of a strategy-stealing argument is that it proves that the first player can win (or possibly draw) the game without actually constructing such a strategy. So, although it might prove the existence of a winning strategy, the proof gives no information about what that strategy is.

  5. Solution concept - Wikipedia

    en.wikipedia.org/wiki/Solution_concept

    Selected equilibrium refinements in game theory. Arrows point from a refinement to the more general concept (i.e., ESS Proper). In game theory, a solution concept is a formal rule for predicting how a game will be played. These predictions are called "solutions", and describe which strategies will be adopted by players and, therefore, the ...

  6. Strictly determined game - Wikipedia

    en.wikipedia.org/wiki/Strictly_determined_game

    In game theory, a strictly determined game is a two-player zero-sum game that has at least one Nash equilibrium with both players using pure strategies.The value of a strictly determined game is equal to the value of the equilibrium outcome.

  7. Perfect Bayesian equilibrium - Wikipedia

    en.wikipedia.org/wiki/Perfect_Bayesian_equilibrium

    A classic example of a dynamic game with types is a war game where the player is unsure whether their opponent is a risk-taking "hawk" type or a pacifistic "dove" type. Perfect Bayesian Equilibria are a refinement of Bayesian Nash equilibrium (BNE), which is a solution concept with Bayesian probability for non-turn-based games.

  8. Perfect information - Wikipedia

    en.wikipedia.org/wiki/Perfect_information

    A game with perfect information may or may not have complete information. Poker is a game of imperfect information, as players do not know the private cards of their opponents. Games where some aspect of play is hidden from opponents – such as the cards in poker and bridge – are examples of games with imperfect information. [5] [6]

  9. War of attrition (game) - Wikipedia

    en.wikipedia.org/wiki/War_of_attrition_(game)

    In game theory, the war of attrition is a dynamic timing game in which players choose a time to stop, and fundamentally trade off the strategic gains from outlasting other players and the real costs expended with the passage of time.