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  2. Guido van Rossum - Wikipedia

    en.wikipedia.org/wiki/Guido_van_Rossum

    Guido van Rossum. Guido van Rossum (Dutch: [ˈɣidoː vɑn ˈrɔsʏm, -səm]; born 31 January 1956) is a Dutch programmer. He is the creator of the Python programming language, for which he was the "benevolent dictator for life" (BDFL) until he stepped down from the position on 12 July 2018. [4][5] He remained a member of the Python Steering ...

  3. Edwin S. Lowe - Wikipedia

    en.wikipedia.org/wiki/Edwin_S._Lowe

    1. Edwin S. Lowe (1910 – February 23, 1986) was a U.S. salesman, toymaker, game entrepreneur and real estate developer whose promotion of a game he renamed Bingo [1] made it popular as a national pastime and fundraising activity for churches and schools. His company the E. S. Lowe Company produced bingo games and materials in addition to ...

  4. scikit-learn - Wikipedia

    en.wikipedia.org/wiki/Scikit-learn

    scikit-learn (formerly scikits.learn and also known as sklearn) is a free and open-source machine learning library for the Python programming language. [3] It features various classification, regression and clustering algorithms including support-vector machines, random forests, gradient boosting, k-means and DBSCAN, and is designed to interoperate with the Python numerical and scientific ...

  5. Bingo (American version) - Wikipedia

    en.wikipedia.org/wiki/Bingo_(American_version)

    Bingo is often used as an instructional tool in American schools and in teaching English as a foreign language in many countries. Typically, the numbers are replaced with beginning reader words, pictures, or unsolved math problems. Custom bingo creation programs now allow teachers and parents to create bingo cards using their own content.

  6. Play Bingo Online for Free - AOL.com

    www.aol.com/games/play/masque-publishing/bingo

    Play Bingo for free online at Games.com. Grab your virtual stamper and play free online Bingo games with other players.

  7. Machine learning - Wikipedia

    en.wikipedia.org/wiki/Machine_learning

    t. e. Machine learning (ML) is a field of study in artificial intelligence concerned with the development and study of statistical algorithms that can learn from data and generalize to unseen data, and thus perform tasks without explicit instructions. [ 1 ]

  8. Bingo card - Wikipedia

    en.wikipedia.org/wiki/Bingo_card

    A typical housie/Bingo ticket. In UK bingo, or Housie, cards are usually called "tickets." The cards contain three rows and nine columns. Each row contains five numbers and four blank spaces randomly distributed along the row. Numbers are apportioned by column (1–9, 10–19, 20–29, 30–39, 40–49, 50–59, 60–69, 70–79 and 80–90).

  9. TensorFlow - Wikipedia

    en.wikipedia.org/wiki/TensorFlow

    TensorFlow is a free and open-source software library for machine learning and artificial intelligence. It can be used across a range of tasks but has a particular focus on training and inference of deep neural networks. [3][4] It is one of the two most popular deep learning libraries alongside PyTorch.

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