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  2. Twelve basic principles of animation - Wikipedia

    en.wikipedia.org/wiki/Twelve_basic_principles_of...

    The squash and stretch principle: rigid, non-dynamic movement of a ball is compared to a "squash" at impact and a "stretch" during the fall and after the bounce. Also, the ball moves less in the beginning and end (the "slow in and slow out" principle). The purpose of squash and stretch [ 4] is to give a sense of weight and flexibility to drawn ...

  3. How to Draw Manga - Wikipedia

    en.wikipedia.org/wiki/How_to_Draw_Manga

    How to Draw Manga. How to Draw Manga ( Japanese: マンガの描き方) is a series of instructional books on drawing manga published by Graphic-sha, by a variety of authors. Originally in Japanese for the Japanese market, many volumes have been translated into English and published in the United States. The English-language volumes in the ...

  4. Moho (software) - Wikipedia

    en.wikipedia.org/wiki/Moho_(software)

    In 2016, Anime Studio was rebranded as its original name Moho by Smith Micro Software to reflect the software's ability to create more animated content than anime. [2] In 2016, Moho 12 was released with pin bones, optimized bézier handles, improved free hand tools, smart warp, real motion blur, and more. [3] Moho Pro 12 was released in August ...

  5. One Piece - Wikipedia

    en.wikipedia.org/wiki/One_Piece

    One Piece. One Piece (stylized in all caps) is a Japanese manga series written and illustrated by Eiichiro Oda. It has been serialized in Shueisha 's shōnen manga magazine Weekly Shōnen Jump since July 1997, with its individual chapters compiled in 109 tankōbon volumes as of July 2024.

  6. Anime - Wikipedia

    en.wikipedia.org/wiki/Anime

    Anime ( Japanese: アニメ, IPA: [aꜜɲime] ⓘ) is hand-drawn and computer-generated animation originating from Japan. Outside Japan and in English, anime refers specifically to animation produced in Japan. [ 1] However, in Japan and Japanese, anime (a term derived from a shortening of the English word animation) describes all animated works ...

  7. Traditional animation - Wikipedia

    en.wikipedia.org/wiki/Traditional_animation

    Traditional animation (or classical animation, cel animation, or hand-drawn animation) is an animation technique in which each frame is drawn by hand. The technique was the dominant form of animation, until the final few years of the 20th century, when there was a shift to computer animation in the industry, specifically 3D computer animation.

  8. Manga iconography - Wikipedia

    en.wikipedia.org/wiki/Manga_iconography

    Japanese manga has developed a visual language or iconography for expressing emotion and other internal character states. This drawing style has also migrated into anime, as many manga stories are adapted into television shows and films. In manga the emphasis is often placed on line over form, and the storytelling and panel placement differ ...

  9. History of anime - Wikipedia

    en.wikipedia.org/wiki/History_of_anime

    The history of anime can be traced back to the start of the 20th century, with the earliest verifiable films dating from 1917. [1] Before the advent of film, Japan already had a rich tradition of entertainment with colourful painted figures moving across the projection screen in utsushi-e (写し絵), a particular Japanese type of magic lantern show popular in the 19th century.

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