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  2. Sound Blaster 16 - Wikipedia

    en.wikipedia.org/wiki/Sound_Blaster_16

    The Sound Blaster 16 WavEffects was released in 1997 as a cheaper and simpler redesign of the Sound Blaster 16. It came with Creative WaveSynth also bundled on Sound Blaster AWE64 Gold , a physical modeling software synthesizer developed by Seer Systems (led by Dave Smith ), based on Sondius WaveGuide technology (developed at Stanford's CCRMA ).

  3. Windows Sound System - Wikipedia

    en.wikipedia.org/wiki/Windows_Sound_System

    WSS 1.0a drivers were released in February 1993. They introduced single-mode DMA, supported games in MS-DOS, Ad Lib and Sound Blaster emulation. [4]WSS 2.0 drivers, released in October 1993, added support for OEM sound cards (Media Vision, Creative Labs, ESS Technology) and included an improved DOS driver (WSSXLAT.EXE) that provided Sound Blaster 16 compatibility for digital sampling. [4]

  4. Sound Blaster Live! - Wikipedia

    en.wikipedia.org/wiki/Sound_Blaster_Live!

    The Sound Blaster Live! 24-bit (SB0410) was not actually a member of the Sound Blaster Live! family, because it lacked the EMU10k1/10k2 processor. It was a stripped-down version of the Audigy Value, with an SNR of 100 dB, software based EAX, no advanced resolution DVD-Audio Playback, and no Dolby Digital 5.1 or Dolby Digital EX 6.1 playback.

  5. Ensoniq AudioPCI - Wikipedia

    en.wikipedia.org/wiki/Ensoniq_AudioPCI

    The AudioPCI DOS driver included Ensoniq Soundscape 16-bit digital audio and sample-based synthesis support, along with support for Sound Blaster Pro, AdLib Gold, General MIDI, and MT-32. However, without actual hardware for FM synthesis, FM music and sound effects were simulated using samples, often with unacceptable results. Therefore, it was ...

  6. Sound Blaster - Wikipedia

    en.wikipedia.org/wiki/Sound_Blaster

    A year later, in 1988, Creative marketed the C/MS via Radio Shack under the name Game Blaster.This card was identical in every way to the precursor C/MS hardware. Whereas the C/MS package came with five floppy disks full of utilities and song files, Creative supplied only a single floppy with the basic utilities and game patches to allow Sierra Online's games using the Sierra Creative ...

  7. List of sound chips - Wikipedia

    en.wikipedia.org/wiki/List_of_sound_chips

    Sound Blaster Pro 2.0 and later cards for PC (including Sound Blaster 16, AdLib Gold 1000 and AWE32) Silicon-gate CMOS chip [54] [33] [63] Yamaha YMF271 (a.k.a. OPX) 1993 36 18 4 12 additional PCM channels Yamaha YMF278 (a.k.a. OPL4) 1993 36 18 4 Moonsound cartridge for MSX computer [77] Yamaha YMF292 (a.k.a. SCSP) 1994 32 32 32

  8. VDMSound - Wikipedia

    en.wikipedia.org/wiki/VDMSound

    VDMSound allows the user to provide custom mappings for MIDI instruments as well as for joystick buttons and axes. MIDI mappings are particularly useful when the type of MIDI device supported by a game (e.g. MT-32) is different from the type of hardware or software device actually present on the system (e.g. Microsoft GS Wavetable SW Synth.) [7]

  9. Sound Blaster X-Fi - Wikipedia

    en.wikipedia.org/wiki/Sound_Blaster_X-Fi

    In addition to PCI and PCIe internal sound cards, Creative also released an external USB-based solution (named X-Mod) in November 2006. X-Mod is listed in the same category as the rest of the X-Fi lineup, but is only a stereo device, marketed to improve music playing from laptop computers, and with lower specifications than the internal offerings.