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  2. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Games can be published royalty-free GDevelop: C++, JavaScript: 2008 Events editor, JavaScript (Optional) Yes 2D, 3D Windows, Linux, Mac, HTML5, Android, iOS, Facebook Instant Games: MIT: Drag-and-drop game engine for everyone, almost everything can be done from the GUI, no coding experience required to make games Genie Engine: Yes 2D

  3. Active Worlds - Wikipedia

    en.wikipedia.org/wiki/Active_Worlds

    Active Worlds. Active Worlds is an online virtual world, developed by ActiveWorlds Inc., a company based in Newburyport, Massachusetts, and launched on June 28, 1995. Users assign themselves a name, log into the Active Worlds universe, and explore 3D virtual worlds and environments that others have built. ActiveWorlds allows users to own worlds ...

  4. Virtual private network - Wikipedia

    en.wikipedia.org/wiki/Virtual_private_network

    Virtual private network (VPN) is a network architecture for virtually extending a private network (i.e. any computer network which is not the public Internet) across one or multiple other networks which are either untrusted (as they are not controlled by the entity aiming to implement the VPN) or need to be isolated (thus making the lower network invisible or not directly usable).

  5. Furcadia - Wikipedia

    en.wikipedia.org/wiki/Furcadia

    Mode (s) Multiplayer. Furcadia is a free-to-play MMOSG/MMORPG or graphical MUD, [ 1][ 2] set in a fantasy world inhabited by magical creatures. The game is based on user-created content with emphasis on world building tools, exploring, socializing, and free-form roleplaying. Furcadia hosts a large volunteer program called the Beekin Helpers ...

  6. Open world - Wikipedia

    en.wikipedia.org/wiki/Open_world

    In video games, an open world is a virtual world in which the player can approach objectives freely, as opposed to a world with more linear and structured gameplay. [ 1][ 2] Notable games in this category include The Legend of Zelda (1986), Grand Theft Auto V (2013) and Minecraft (2011). [ 3][ 4] Games with open or free-roaming worlds typically ...

  7. Designing Virtual Worlds - Wikipedia

    en.wikipedia.org/wiki/Designing_Virtual_Worlds

    Designing Virtual Worlds is a book about the practice of virtual world development by Richard Bartle. It has been noted as an authoritative source regarding the history of world-based online games. College courses have been taught using it. In 2021, the author made the book freely available under a Creative Commons license on his website.

  8. Solipsis - Wikipedia

    en.wikipedia.org/wiki/Solipsis

    Solipsis. Solipsis is a free and open-source system for a massively multi-participant shared virtual world designed by Joaquin Keller and Gwendal Simon at France Télécom Research and Development Labs. It aims to provide the infrastructure for a metaverse -like public virtual territory. Relying on a peer-to-peer architecture, the virtual world ...

  9. Virtual world - Wikipedia

    en.wikipedia.org/wiki/Virtual_world

    A virtual world (also called a virtual space) is a computer-simulated environment [ 1] which may be populated by many simultaneous users who can create a personal avatar [ 2] and independently explore the virtual world, participate in its activities, and communicate with others. [ 3][ 4] These avatars can be textual, [ 5] graphical ...