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  2. Recursion (computer science) - Wikipedia

    en.wikipedia.org/wiki/Recursion_(computer_science)

    Recursive algorithms can be replaced with non-recursive counterparts. [18] One method for replacing recursive algorithms is to simulate them using heap memory in place of stack memory. [19] An alternative is to develop a replacement algorithm entirely based on non-recursive methods, which can be challenging. [20]

  3. Tree traversal - Wikipedia

    en.wikipedia.org/wiki/Tree_traversal

    For infinite trees, simple algorithms often fail this. For example, given a binary tree of infinite depth, a depth-first search will go down one side (by convention the left side) of the tree, never visiting the rest, and indeed an in-order or post-order traversal will never visit any nodes, as it has not reached a leaf (and in fact never will ...

  4. Mutual recursion - Wikipedia

    en.wikipedia.org/wiki/Mutual_recursion

    These examples reduce easily to a single recursive function by inlining the forest function in the tree function, which is commonly done in practice: directly recursive functions that operate on trees sequentially process the value of the node and recurse on the children within one function, rather than dividing these into two separate functions.

  5. Master theorem (analysis of algorithms) - Wikipedia

    en.wikipedia.org/wiki/Master_theorem_(analysis...

    The leaves of the tree are the base cases of the recursion, the subproblems (of size less than k) that do not recurse. The above example would have a child nodes at each non-leaf node. Each node does an amount of work that corresponds to the size of the subproblem n passed to that instance of the recursive call and given by (). The total amount ...

  6. Divide-and-conquer algorithm - Wikipedia

    en.wikipedia.org/wiki/Divide-and-conquer_algorithm

    For example, in a tree, rather than recursing to a child node and then checking whether it is null, checking null before recursing; avoids half the function calls in some algorithms on binary trees. Since a D&C algorithm eventually reduces each problem or sub-problem instance to a large number of base instances, these often dominate the overall ...

  7. Sethi–Ullman algorithm - Wikipedia

    en.wikipedia.org/wiki/Sethi–Ullman_algorithm

    The simple Sethi–Ullman algorithm works as follows (for a load/store architecture): . Traverse the abstract syntax tree in pre- or postorder . For every leaf node, if it is a non-constant left-child, assign a 1 (i.e. 1 register is needed to hold the variable/field/etc.), otherwise assign a 0 (it is a non-constant right child or constant leaf node (RHS of an operation – literals, values)).

  8. Karatsuba algorithm - Wikipedia

    en.wikipedia.org/wiki/Karatsuba_algorithm

    Karatsuba's basic step works for any base B and any m, but the recursive algorithm is most efficient when m is equal to n/2, rounded up. In particular, if n is 2 k, for some integer k, and the recursion stops only when n is 1, then the number of single-digit multiplications is 3 k, which is n c where c = log 2 3.

  9. Threaded binary tree - Wikipedia

    en.wikipedia.org/wiki/Threaded_binary_tree

    One problem with this algorithm is that, because of its recursion, it uses stack space proportional to the height of a tree. If the tree is fairly balanced, this amounts to O(log n) space for a tree containing n elements. In the worst case, when the tree takes the form of a chain, the height of the tree is n so the algorithm takes O(n) space. A ...