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The first version of Flutter was known as "Sky" and ran on the Android operating system. [30] It was unveiled at the 2015 Dart developer summit with the stated intent of being able to render consistently at 120 frames per second. [30] On December 4, 2018, Flutter 1.0 was released at the Flutter conference in London. [31]
Google introduced Flutter for native app development. Built using Dart, C, C++ and Skia, Flutter is an open-source, multi-platform app UI framework. Prior to Flutter 2.0, developers could only target Android, iOS and the web. Flutter 2.0 released support for macOS, Linux, and Windows as a beta feature. [67]
OAuth is an authorization protocol, rather than an authentication protocol. Using OAuth on its own as an authentication method may be referred to as pseudo-authentication. [26] The following diagrams highlight the differences between using OpenID (specifically designed as an authentication protocol) and OAuth for authorization.
[22] [23] [24] On 3 December 2020, Flutter announced that it would purchase an additional stake in FanDuel Group from Fastball Holdings for $4.1 billion in a cash-and-stock deal, increasing its stake to 95%. [25] [24] In January 2021 Flutter acquired a majority 50.1% stake of Indian Rummy provider Junglee Games for $67 million. [26]