Search results
Results from the WOW.Com Content Network
The Diamond Monster 3D, using the Voodoo Graphics chipset, was one of the first 3D hardware devices supported by Mesa. The first true graphics hardware support was added to Mesa in 1997, based upon the Glide API for the then new 3dfx Voodoo I/II graphics cards and their successors. [129]
Realsoft 3D is a modeling and raytracing application created by Realsoft Graphics Oy. Originally called Real 3D, it was developed for the Amiga computer and later also for Linux, Irix, Mac OS X, and Microsoft Windows. It was initially written in 1983 on Commodore 64 by two Finnish brothers, Juha and Vesa Meskanen.
Real3D video card with Intel740. Real3D, Inc. was a maker of arcade graphics boards, a spin-off from Lockheed Martin.The company made several 3D hardware designs that were used by Sega, the most widely used being the graphics hardware in the Sega Model 2 and Model 3 arcade systems.
A sequence of key frames defines which movement the viewer will see, whereas the position of the key frames on the film, video, or animation defines the timing of the movement. Because only two or three key frames over the span of a second do not create the illusion of movement, the remaining frames are filled with "inbetweens".
Machinima (/ m ə ˈ ʃ iː n ɪ m ə,-ˈ ʃ ɪ n-/) is the use of real-time computer graphics engines to create a cinematic production. The word "Machinima" is a portmanteau of the words machine and cinema.
RealD 3D is a digital stereoscopic projection technology made and sold by RealD. It is currently the most widely used technology for watching 3D films in theaters. [ 1 ] Worldwide, RealD 3D is installed in more than 26,500 auditoriums by approximately 1,200 exhibitors in 72 countries as of June 2015.
A manual override (MO) or manual analog override (MAO) is a mechanism where control is taken from an automated system and given to the user. For example, a manual override in photography refers to the ability for the human photographer to turn off the automatic aperture sizing, automatic focusing, or any other automated system on the camera. [1]
For instance, for the use cases Create User and Delete User, one can have a single class called UserController, instead of two separate use case controllers. Alternatively a facade controller would be used; this applies when the object with responsibility for handling the event represents the overall system or a root object.