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The Elder Scrolls IV: Oblivion is a 2006 action role-playing game developed by Bethesda Game Studios, and co-published by Bethesda Softworks and 2K Games.It is the fourth installment in The Elder Scrolls series, following 2002's The Elder Scrolls III: Morrowind, and was released for Microsoft Windows and Xbox 360 in 2006, followed by PlayStation 3 in 2007.
Shivering Isles is identical to the basic gameplay of The Elder Scrolls IV: Oblivion; the basic design, maneuvers, and interfaces remain unchanged. [3] [7] As such, it is a fantasy-based role-playing adventure game. Players begin Oblivion by defining their character, deciding on its skill set, specialization, physical features, and race. The ...
The exceptions are An Elder Scrolls Legend: Battlespire, which is set in a different dimension; portions of The Elder Scrolls IV: Oblivion and the entirety of its expansion, Shivering Isles, which take place in Oblivion; [94] quests in Oblivion during the Dawnguard and Dragonborn add-ons of The Elder Scrolls V: Skyrim; and further quests in ...
Tamriel Rebuilt is a third-party modification for the Bethesda Softworks 2002 role-playing video game The Elder Scrolls III: Morrowind.Founded in 2001, the Tamriel Rebuilt project is a long-term, collaborative effort by volunteer modders to expand the content of Morrowind to include wider settings consistent with the setting of the Elder Scrolls' universe of Tamriel.
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The story is set on the island of Stros M'Kai, an island off the coast of Hammerfell in Tamriel, in the final years of the Second Era, between the events of The Elder Scrolls Online and Arena. Cyrus, a young Redguard, arrives on the island in order to find his missing sister, Iszara, and subsequently finds himself in the middle of political ...
Trapped in his personal chambers, Vuhon offers Attrebus a choice to save his people by giving Vuhon what he wants, but in so doing reveals that they are actually in a Plane of Oblivion. Before any bargain is struck, Sul uses his connection to Oblivion to summon a Daedra, which allows Sul and Attrebus to escape.
The expansion is set on the island of Solstheim, located off the north coast of Morrowind. Solstheim was a territory that once belonged to Skyrim until the High King gave the island to Morrowind to serve as a refuge for the Dunmer fleeing Morrowind after the eruption of the Red Mountain volcano. Geographically, half of Solstheim is similar to ...