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These chances are called saving throws or saves. A saving throw is made when a character would come to harm from extraordinary means such as poisons and magical compulsions in nature. [5] In the early editions of D&D, there are five categories of saving throws, based on the form of the potential damage: Paralysis, Poison, or Death Magic
Saving throws are represented as a numeric value that often changes as the character advances in experience. In order to successfully make a throw, the character must roll dice (often a single 20-sided die ("d20") or three six-sided dice ("3d6")), achieving a result based on the calculated value of the saving throw which is compared against a ...
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The following arguments are presented more completely in Chapter 1 of Barro and Sala-i-Martin [3] and in texts such as Abel et al.. [4]Let k be the capital/labour ratio (i.e., capital per capita), y be the resulting per capita output (= ()), and s be the savings rate.
DC-to-DC converters are used in portable electronic devices such as cellular phones and laptop computers, which are supplied with power from batteries primarily. Such electronic devices often contain several sub-circuits, each with its own voltage level requirement different from that supplied by the battery or an external supply (sometimes higher or lower than the supply voltage).
Pick up (a spare): To convert a spare. Pin (element of bowling ball) : A usually cylindrical, polyester or urethane stem extending from the top of the core (weight block) to the ball's cover, seen as a colored dot that is used as a reference point for drilling the ball (see pin up and pin down ). [ 68 ]