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  2. Phaser (game framework) - Wikipedia

    en.wikipedia.org/wiki/Phaser_(game_framework)

    Phaser's animation sequence capability allows developers to effortlessly create animation sequences for sprites, including control over looping, speed, and frame rates. From simple character movements to complex special effect animations. Furthermore, Phaser offers a built-in tweening engine for crafting smooth transition animations.

  3. Unreal Engine 5 - Wikipedia

    en.wikipedia.org/wiki/Unreal_Engine_5

    Unreal Engine 5 (UE5) is the latest version of Unreal Engine developed by Epic Games.It was revealed in May 2020 and officially released in April 2022. Unreal Engine 5 includes multiple upgrades and new features, including Nanite, a system that automatically adjusts the level of detail of meshes, and Lumen, a dynamic global illumination and reflections system that leverages software as well as ...

  4. Unreal Engine - Wikipedia

    en.wikipedia.org/wiki/Unreal_Engine

    Unreal Engine (UE) is a 3D computer graphics game engine developed by Epic Games, first showcased in the 1998 first-person shooter video game Unreal.Initially developed for PC first-person shooters, it has since been used in a variety of genres of games and has been adopted by other industries, most notably the film and television industry.

  5. Havok (software) - Wikipedia

    en.wikipedia.org/wiki/Havok_(software)

    Havok Animation provides efficient playback and compression of character animations in games, and features such as inverse kinematics. Havok Script (discontinued) : Havok Script is a Lua -compatible virtual machine designed for video game development .

  6. iClone - Wikipedia

    en.wikipedia.org/wiki/IClone

    iClone is a real-time 3D animation and rendering software program. Real-time playback is enabled by using a 3D videogame engine for instant on-screen rendering. [1]Other functionality includes: full facial and skeletal animation of human and animal figures; lip-syncing; [2] import of standard 3D file types including FBX; a timeline for editing and merging motions; a Python API and a scripting ...

  7. Skeletal animation - Wikipedia

    en.wikipedia.org/wiki/Skeletal_animation

    Skeletal animation or rigging is a technique in computer animation in which a character (or other articulated object) is represented in two parts: a polygonal or parametric mesh representation of the surface of the object, and a hierarchical set of interconnected parts (called joints or bones, and collectively forming the skeleton), a virtual ...

  8. Unity (game engine) - Wikipedia

    en.wikipedia.org/wiki/Unity_(game_engine)

    The character's associated game data was released in early 2014. [ 135 ] [ 136 ] The character was designed by Unity Technologies Japan designer "ntny" as an open-source heroine character. [ 137 ] The company allows the use of Unity-chan and related characters in secondary projects under certain licenses. [ 138 ]

  9. Unrecord - Wikipedia

    en.wikipedia.org/wiki/Unrecord

    Players will assume the role of a tactical police officer viewed primarily through the perspective of the character's police body camera. According to the game's Steam page description, the game's story will be comparable to a "detective novel or a thriller" with the player investigating several criminal cases and interacting with various ...